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General Tabletop Discussion
*Pathfinder & Starfinder
Extra slots of augment crystals
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<blockquote data-quote="Asmor" data-source="post: 3416439" data-attributes="member: 1154"><p>Well, 10 points of healing 10 times per day is definitely worth more than a +1 bonus, but that's not a fair comparison. A better question is whether 10 points of healing 10 times per day for the cost of a +1 slot is better than 5 points of healing 10 times per day and no +1 slot.</p><p></p><p>Let's look at the total cost...</p><p></p><p>+3 weapon: 18k</p><p>greater crystal: 6k</p><p></p><p>Total cost: 24k</p><p></p><p>+4-equivelent weapon: 32k</p><p>2x greater crystals: 12k</p><p></p><p>Total cost: 44k</p><p></p><p>So you're paying 20k more, almost twice as much, for that extra healing. And this is in a minimal case scenario... Let's say that this was a +5 flaming weapon.</p><p></p><p>+6-equivelent weapon: 72k</p><p>greater crystal: 6k</p><p></p><p>Total cost: 78k</p><p></p><p>+7-equivelent weapon: 98k</p><p>2x greater crystals: 12k</p><p></p><p>Total cost: 110k</p><p></p><p>In this case, you're paying 32k more.</p><p></p><p>Ultimately, though, I think the real answer is much simpler: Just don't allow the same type of crystal to stack. If they've got two greater crystals of life drinking, they get healed for 5 20 times per day instead. There's plenty of precedent in the d20 system for not allowing similar bonuses to stack, and on top of that I think it is just a lot more interesting to use multiple different crystals rather than just sticking whatever fits there and gives the biggest bonus.</p><p></p><p>Plus, IMHO, the Crystals of Life Drinking are way ahead of the curve compared to other augment crystals.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3416439, member: 1154"] Well, 10 points of healing 10 times per day is definitely worth more than a +1 bonus, but that's not a fair comparison. A better question is whether 10 points of healing 10 times per day for the cost of a +1 slot is better than 5 points of healing 10 times per day and no +1 slot. Let's look at the total cost... +3 weapon: 18k greater crystal: 6k Total cost: 24k +4-equivelent weapon: 32k 2x greater crystals: 12k Total cost: 44k So you're paying 20k more, almost twice as much, for that extra healing. And this is in a minimal case scenario... Let's say that this was a +5 flaming weapon. +6-equivelent weapon: 72k greater crystal: 6k Total cost: 78k +7-equivelent weapon: 98k 2x greater crystals: 12k Total cost: 110k In this case, you're paying 32k more. Ultimately, though, I think the real answer is much simpler: Just don't allow the same type of crystal to stack. If they've got two greater crystals of life drinking, they get healed for 5 20 times per day instead. There's plenty of precedent in the d20 system for not allowing similar bonuses to stack, and on top of that I think it is just a lot more interesting to use multiple different crystals rather than just sticking whatever fits there and gives the biggest bonus. Plus, IMHO, the Crystals of Life Drinking are way ahead of the curve compared to other augment crystals. [/QUOTE]
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Extra slots of augment crystals
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