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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extra Smiting - why +4 BAB prerequisite?
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<blockquote data-quote="The Souljourner" data-source="post: 1514855" data-attributes="member: 1622"><p>I agree with the original poster that requiring 6th level to get the feat is a bit much, especially given that it's about the only offensive ability the paladin has.</p><p></p><p>My monk 1/cleric 1 is very unhappy about having to wait until 9th level to get the damn feat. Stupid 3/4 BAB stacking to make someone inferior to a friggin' wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Paladins do fine in high level one on one combats where a single massive hit can win the day. Whatever. How often do you really get to do the "mounted charge with lance and smite evil" thing? In the right campaign it could be pretty often. In the typical dungeon crawl? Practically never.</p><p></p><p>I think all those "do your thing 2 more times" feats should be accessible by 3rd level. 6th is just too damn far away.</p><p></p><p>The paladin got a small boost in 3.5, but needed a bigger one. He's a defensive offenseman, and that just sucks. They get a bunch of nice flavor defensive abilities that account for nearly zippo (when was the last time you had to make a save vs. a disease? And when was the last time you failed and even cared?)... immunity to fear is neat in concept, but not terribly useful in play. Fear just doesn't come up often enough. Oh and cure disease once a week, because once a day was too unbalancing. puh-lease.</p><p></p><p>Anyway.... enough on why paladins need more power. The feat should require "smite class ability" and that's it. It's not like getting +4 to hit and +1 damage three times per day is going to unbalance any first level character. Barbarians get +2 to hit and damage and +2 hitpoints per level for an entire fight! There's absolutely no reason not to make this thing have no requirements other than the ability to do it in the first place.... it only gets better with time, so requiring it to be later is stupid.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1514855, member: 1622"] I agree with the original poster that requiring 6th level to get the feat is a bit much, especially given that it's about the only offensive ability the paladin has. My monk 1/cleric 1 is very unhappy about having to wait until 9th level to get the damn feat. Stupid 3/4 BAB stacking to make someone inferior to a friggin' wizard :P Paladins do fine in high level one on one combats where a single massive hit can win the day. Whatever. How often do you really get to do the "mounted charge with lance and smite evil" thing? In the right campaign it could be pretty often. In the typical dungeon crawl? Practically never. I think all those "do your thing 2 more times" feats should be accessible by 3rd level. 6th is just too damn far away. The paladin got a small boost in 3.5, but needed a bigger one. He's a defensive offenseman, and that just sucks. They get a bunch of nice flavor defensive abilities that account for nearly zippo (when was the last time you had to make a save vs. a disease? And when was the last time you failed and even cared?)... immunity to fear is neat in concept, but not terribly useful in play. Fear just doesn't come up often enough. Oh and cure disease once a week, because once a day was too unbalancing. puh-lease. Anyway.... enough on why paladins need more power. The feat should require "smite class ability" and that's it. It's not like getting +4 to hit and +1 damage three times per day is going to unbalance any first level character. Barbarians get +2 to hit and damage and +2 hitpoints per level for an entire fight! There's absolutely no reason not to make this thing have no requirements other than the ability to do it in the first place.... it only gets better with time, so requiring it to be later is stupid. -The Souljourner [/QUOTE]
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Extra Smiting - why +4 BAB prerequisite?
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