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General Tabletop Discussion
*Pathfinder & Starfinder
Extra Spell = Any Spell List?
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<blockquote data-quote="Elminster's Son" data-source="post: 2648149" data-attributes="member: 37391"><p>Extra Spell</p><p>You Learn an additional spell.</p><p>Prerequisite: Caster Level 3rd</p><p>Benefit: You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast. Thus, a 4th level sorcerer (Maximum spell level 2nd) gains a new 0-level or 1st level spell known with which to expand her repetoire. For classes such as wizard that have more options for learning spells, Extra Spell is generally used to learn a specific spell that the character lacks access to and would be unable to research.</p><p>Special: You can gain this feat multiple times. Each time, you learn a new spell at any level up to one lower than the highest level of spell you can cast.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~</p><p></p><p>That is the entirety of the feat as it's written in Complete Arcane Pg. 79-80.</p><p></p><p>Having read the entirety of this thread, I can see both for and against. But if one will allow a Wizard to take this as a means of getting spells on his banned list of spells, why can't someone like the Warmage take it to gain an illusion spell? Or a sorcerer gain a Cure Spell or any divine spell for that matter?</p><p></p><p>Also note for those of you with Lost Empires of Faerun, there is a THREE feat combo that allows you to regain access to a banned school of magic while still being a Specialist Wizard.</p><p></p><p>Ok, so a wizard gains a spell from his banned list. The rules on Specialist wizards still prohibit him from casting it! As for the Divine/Arcane line, bah! It's how the spell is gained. In my opinion it doesn't matter what the spell is. It's a spell and it's the class that makes it Arcane or Divine.</p><p></p><p>My personal opinion, I think that it shouldn't matter. An extra spell is an extra spell. If the player wants to burn up an irreplaceable feat to gain a spell of a level lower than what he can cast, I say let him. It just means he's not gonna be able to take a Metamagic or Item Creation feat. I'd much rather see a Warmage take Extra Spell to get Invisibility than take Maximize Spell or Energy Admixture (God! Nothing like watch a 20th level Wizard cast an Admixed fireball that does 10d6 of fire damage and 10d6 of electricity damage!)</p><p></p><p>It's all in your perspective. I think that ultimately it comes down to the Golden Rule of DMing. If you don't like it, ban it! BUT DO SO AT THE START OF THE CAMPAIGN!!!!</p></blockquote><p></p>
[QUOTE="Elminster's Son, post: 2648149, member: 37391"] Extra Spell You Learn an additional spell. Prerequisite: Caster Level 3rd Benefit: You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast. Thus, a 4th level sorcerer (Maximum spell level 2nd) gains a new 0-level or 1st level spell known with which to expand her repetoire. For classes such as wizard that have more options for learning spells, Extra Spell is generally used to learn a specific spell that the character lacks access to and would be unable to research. Special: You can gain this feat multiple times. Each time, you learn a new spell at any level up to one lower than the highest level of spell you can cast. ~~~~~~~~~~~~~~~~~~~~ That is the entirety of the feat as it's written in Complete Arcane Pg. 79-80. Having read the entirety of this thread, I can see both for and against. But if one will allow a Wizard to take this as a means of getting spells on his banned list of spells, why can't someone like the Warmage take it to gain an illusion spell? Or a sorcerer gain a Cure Spell or any divine spell for that matter? Also note for those of you with Lost Empires of Faerun, there is a THREE feat combo that allows you to regain access to a banned school of magic while still being a Specialist Wizard. Ok, so a wizard gains a spell from his banned list. The rules on Specialist wizards still prohibit him from casting it! As for the Divine/Arcane line, bah! It's how the spell is gained. In my opinion it doesn't matter what the spell is. It's a spell and it's the class that makes it Arcane or Divine. My personal opinion, I think that it shouldn't matter. An extra spell is an extra spell. If the player wants to burn up an irreplaceable feat to gain a spell of a level lower than what he can cast, I say let him. It just means he's not gonna be able to take a Metamagic or Item Creation feat. I'd much rather see a Warmage take Extra Spell to get Invisibility than take Maximize Spell or Energy Admixture (God! Nothing like watch a 20th level Wizard cast an Admixed fireball that does 10d6 of fire damage and 10d6 of electricity damage!) It's all in your perspective. I think that ultimately it comes down to the Golden Rule of DMing. If you don't like it, ban it! BUT DO SO AT THE START OF THE CAMPAIGN!!!! [/QUOTE]
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