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General Tabletop Discussion
*Pathfinder & Starfinder
Extra Spell Feat = Extra Confusing [2006 Thread]
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<blockquote data-quote="TessarrianDM" data-source="post: 3865126" data-attributes="member: 51798"><p>While I can find no reference to wizards and sorcerers only being able to learn spells from the wizard/sorcerer list, I did find a reference in the DMG (pg. 35) under "Creating New Spells" that "Wizards and sorcerers should not cast healing spells...". It is (to me) more of a flavor issue. I would not allow a wizard in my campaign to even research a healing spell, for I believe they should be exclusive to divine casters (and no, I do not like the idea of bards having access to them as arcane versions). As far as I am concerned, bards have a customized spell list that gives them access to both arcane and divine spells which they then learn, memorize, and cast following the rules for an arcane spellcaster.</p><p> </p><p>The DMG has a discussion of variant spell lists (pg. 175) that could allow a customized spell access list to a character, similar to how the Bard's list was created. </p><p> </p><p>I would not allow a cleric to research and learn a wizard spell, ranger spell, or paladin spell either. I do not like the concept of unrestricted access by any spellcasting class to any spell. It changes the flavor of the game too much for me.</p><p> </p><p>However, if it is your campaign, feel free to allow any variant rules you choose. That is the beauty of the system-it is highly customizable to your particular style of play, and that of your group. If you are not the DM, however, do not expect to be allowed to use those rules in someone else's campaign.</p></blockquote><p></p>
[QUOTE="TessarrianDM, post: 3865126, member: 51798"] While I can find no reference to wizards and sorcerers only being able to learn spells from the wizard/sorcerer list, I did find a reference in the DMG (pg. 35) under "Creating New Spells" that "Wizards and sorcerers should not cast healing spells...". It is (to me) more of a flavor issue. I would not allow a wizard in my campaign to even research a healing spell, for I believe they should be exclusive to divine casters (and no, I do not like the idea of bards having access to them as arcane versions). As far as I am concerned, bards have a customized spell list that gives them access to both arcane and divine spells which they then learn, memorize, and cast following the rules for an arcane spellcaster. The DMG has a discussion of variant spell lists (pg. 175) that could allow a customized spell access list to a character, similar to how the Bard's list was created. I would not allow a cleric to research and learn a wizard spell, ranger spell, or paladin spell either. I do not like the concept of unrestricted access by any spellcasting class to any spell. It changes the flavor of the game too much for me. However, if it is your campaign, feel free to allow any variant rules you choose. That is the beauty of the system-it is highly customizable to your particular style of play, and that of your group. If you are not the DM, however, do not expect to be allowed to use those rules in someone else's campaign. [/QUOTE]
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Extra Spell Feat = Extra Confusing [2006 Thread]
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