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<blockquote data-quote="Lord Pendragon" data-source="post: 1909763" data-attributes="member: 707"><p>It's still uber enough for PCs. At 15th-level, 150 hp is going to fully heal most PCs, save perhaps for the barbarian or fighter who rolled really well. Most of its weakening in 3.5 is for lower-level casters (who don't get the full effect anymore) and hp juggernaut monsters (no more 300+ hp dragon healing himself to full in 1 action.) It's still virtually unchanged for standard PCs.</p><p></p><p>So at 15th-level--coincidentally the time when <em>Heal</em> caps out its effect--a sorcerer can spend a feat to learn <em>Heal</em>. In a stroke, he's made himself arguably as good a healer as the cleric, perhaps better, since he can spontaneously cast <em>Heal</em> using any of his 5th+ level slots. And he's got a lot of 5th+ level slots.</p><p></p><p>I'd have to see how it played out in a game to really make a fair judgment on this one, but my gut tells me it intrudes on the cleric's bailiwick too much for a game that actually has a cleric PC. In a game without a cleric, it's not so much a problem. In fact, I might encourage it, to allow the party to access healing without having to insert a cleric NPC.I do think it's a big deal. Whether or not it's <em>too</em> big a deal, I'm not so certain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1909763, member: 707"] It's still uber enough for PCs. At 15th-level, 150 hp is going to fully heal most PCs, save perhaps for the barbarian or fighter who rolled really well. Most of its weakening in 3.5 is for lower-level casters (who don't get the full effect anymore) and hp juggernaut monsters (no more 300+ hp dragon healing himself to full in 1 action.) It's still virtually unchanged for standard PCs. So at 15th-level--coincidentally the time when [i]Heal[/i] caps out its effect--a sorcerer can spend a feat to learn [i]Heal[/i]. In a stroke, he's made himself arguably as good a healer as the cleric, perhaps better, since he can spontaneously cast [i]Heal[/i] using any of his 5th+ level slots. And he's got a lot of 5th+ level slots. I'd have to see how it played out in a game to really make a fair judgment on this one, but my gut tells me it intrudes on the cleric's bailiwick too much for a game that actually has a cleric PC. In a game without a cleric, it's not so much a problem. In fact, I might encourage it, to allow the party to access healing without having to insert a cleric NPC.I do think it's a big deal. Whether or not it's [i]too[/i] big a deal, I'm not so certain. ;) [/QUOTE]
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