Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extra Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3255152" data-attributes="member: 19675"><p>Of course not. You look first to similar feats for clarification. If none exists, you check with WotC (FAQ/Eratta/CustServ). You then examine whatever you find in those sources and make a ruling for your campaign...and I do mean campaign. I can reasonably forsee running different campaigns with slightly different rules interpretations in order to fit the demands of the campaign setting. After all, 2Ed did just that by nixing spells for Clerics in Dragonlance.</p><p></p><p>Here, we have a clearly analogous feat, nearly as similar to it as Practiced Spellcaster is to Practiced Manifester. As yet, I've seen no convincing reason why 2 feats so similar should be adjudicated so differently when the main difference is explicitness vs silence.</p><p></p><p>(And, for the record, Extra Spell isn't silent as to how many spells you get to learn. It closes by saying that you may take the feat multiple times, each time for a new spell- just like Expanded Knowledge works with psionic powers.)</p><p></p><p> </p><p></p><p>Its not my rule- the research rules are in black & white on pg 179 of the PHB.</p><p></p><p>1) As has been pointed out by others, the costs of time and gold are not trivial, and may in fact hinder a PC from learning a spell.</p><p></p><p>2) Despite expending time and GP, the wizard may fail his Spellcraft check, rendering him unable to research the spell at that time. If he deems the spell vital enough, he may see burning a Feat to learn it as a valid option. There may also be campaign-specific reasons why a spell cannot be learned through the process delineated on pg 179.</p><p></p><p>For example- I ran a campaign in which the party was marooned on a deserted island for their first 5 levels. The island was a hunting preserve, with the party as the prey du jour. Without a lab, a library, any gold or time for research, the PC turned to learning how to fight (he took Ftr levels). Had he considered it, Extra Spell could have broadened his arsenal a bit.</p><p></p><p> </p><p></p><p>To reduce options right out of the gate, thus providing initial form to spellcasting classes, and, of course, to continue to restrict the spell access of those PCs that don't take advantage of the research rules (for whatever reason).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3255152, member: 19675"] Of course not. You look first to similar feats for clarification. If none exists, you check with WotC (FAQ/Eratta/CustServ). You then examine whatever you find in those sources and make a ruling for your campaign...and I do mean campaign. I can reasonably forsee running different campaigns with slightly different rules interpretations in order to fit the demands of the campaign setting. After all, 2Ed did just that by nixing spells for Clerics in Dragonlance. Here, we have a clearly analogous feat, nearly as similar to it as Practiced Spellcaster is to Practiced Manifester. As yet, I've seen no convincing reason why 2 feats so similar should be adjudicated so differently when the main difference is explicitness vs silence. (And, for the record, Extra Spell isn't silent as to how many spells you get to learn. It closes by saying that you may take the feat multiple times, each time for a new spell- just like Expanded Knowledge works with psionic powers.) Its not my rule- the research rules are in black & white on pg 179 of the PHB. 1) As has been pointed out by others, the costs of time and gold are not trivial, and may in fact hinder a PC from learning a spell. 2) Despite expending time and GP, the wizard may fail his Spellcraft check, rendering him unable to research the spell at that time. If he deems the spell vital enough, he may see burning a Feat to learn it as a valid option. There may also be campaign-specific reasons why a spell cannot be learned through the process delineated on pg 179. For example- I ran a campaign in which the party was marooned on a deserted island for their first 5 levels. The island was a hunting preserve, with the party as the prey du jour. Without a lab, a library, any gold or time for research, the PC turned to learning how to fight (he took Ftr levels). Had he considered it, Extra Spell could have broadened his arsenal a bit. To reduce options right out of the gate, thus providing initial form to spellcasting classes, and, of course, to continue to restrict the spell access of those PCs that don't take advantage of the research rules (for whatever reason). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extra Spell
Top