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<blockquote data-quote="Votan" data-source="post: 3264083" data-attributes="member: 18680"><p>In my opinion, it isn't unbalanced to house-rule the feat this way. In general, the only times that this will work out badly are when the spell itself synergizes with another spell or the spell is inherently overpowered (Wraithstrike). But, a lot of the the time there are alternatives to doing this that are actually more powerful (Arcane Disciple, Cleric Domains and so forth). </p><p></p><p>I actually worry a lot more about clerics cherry picking key arcane spells rather than the reverse. In general, a sorcerer or wizard is never really going to do anything bad for getting a spell that is balanced for a full caster class with better design elements (clerics have better HD, armor use, better BAB, better saves and a stronger skill list but are still full casters; if there spells are overpowered in the hands of an arcane caster than that is a problem with the design of the spell). </p><p></p><p>So I don;t think that this is an unreasonable approach. But I am quite sure that the rules as they are written (and supported by FAQ) don;t say this. But then I have never been in a game where some degree of house ruling did not occur to smooth out the rough edges of the game anyway. If this makes your games more fun or makes a character concept more viable then hey -- that's cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Votan, post: 3264083, member: 18680"] In my opinion, it isn't unbalanced to house-rule the feat this way. In general, the only times that this will work out badly are when the spell itself synergizes with another spell or the spell is inherently overpowered (Wraithstrike). But, a lot of the the time there are alternatives to doing this that are actually more powerful (Arcane Disciple, Cleric Domains and so forth). I actually worry a lot more about clerics cherry picking key arcane spells rather than the reverse. In general, a sorcerer or wizard is never really going to do anything bad for getting a spell that is balanced for a full caster class with better design elements (clerics have better HD, armor use, better BAB, better saves and a stronger skill list but are still full casters; if there spells are overpowered in the hands of an arcane caster than that is a problem with the design of the spell). So I don;t think that this is an unreasonable approach. But I am quite sure that the rules as they are written (and supported by FAQ) don;t say this. But then I have never been in a game where some degree of house ruling did not occur to smooth out the rough edges of the game anyway. If this makes your games more fun or makes a character concept more viable then hey -- that's cool. :) [/QUOTE]
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