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Extradimensional Spaces within Extradimensional Spaces? Always dangerous or not?
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<blockquote data-quote="Eldragon" data-source="post: 3531642" data-attributes="member: 3962"><p>I love having the XDS inside XDS creating a rift scenario. </p><p></p><p>There are numerous advantages. It helps keep mid to high level players from all packing several bags of holding on their person and carrying more loot and equipment than is feasible. IMHO anything that helps keep level 12+ PCs from being neigh-unto-gods in the campaign world is a good thing. With the XDS+XDS=Boom scenario, players now have a to make a choice: "I can carry lots of stuff, but I risk creating a rift in space if I wander into XDS accidentally".</p><p></p><p>In fact, the Bag of Holding + Portable Hole scenario was used in a campaign once. The BBEG had set up a Rube Goldberg type device where a bag of holding was suspended by a rope over the portable hole. When the candle burned through the rope, the bag would fall into the hole...</p><p></p><p>Accidentally creating a rift in space does not have to end the game, in fact, its a good way to shift a campaign into a new story arc. </p><p></p><p>...A large creature could step through the rift, the players must stop the creature from destroying the town, and then close the hole.</p><p></p><p>...The players get sucked into another plane, where of course the local populace sees them as gods or some other powerful beings. "Its the Chosen ones the prophecy predicited!"</p></blockquote><p></p>
[QUOTE="Eldragon, post: 3531642, member: 3962"] I love having the XDS inside XDS creating a rift scenario. There are numerous advantages. It helps keep mid to high level players from all packing several bags of holding on their person and carrying more loot and equipment than is feasible. IMHO anything that helps keep level 12+ PCs from being neigh-unto-gods in the campaign world is a good thing. With the XDS+XDS=Boom scenario, players now have a to make a choice: "I can carry lots of stuff, but I risk creating a rift in space if I wander into XDS accidentally". In fact, the Bag of Holding + Portable Hole scenario was used in a campaign once. The BBEG had set up a Rube Goldberg type device where a bag of holding was suspended by a rope over the portable hole. When the candle burned through the rope, the bag would fall into the hole... Accidentally creating a rift in space does not have to end the game, in fact, its a good way to shift a campaign into a new story arc. ...A large creature could step through the rift, the players must stop the creature from destroying the town, and then close the hole. ...The players get sucked into another plane, where of course the local populace sees them as gods or some other powerful beings. "Its the Chosen ones the prophecy predicited!" [/QUOTE]
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Extradimensional Spaces within Extradimensional Spaces? Always dangerous or not?
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