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Extrapolating Character Generation info from the Pre-Gens
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<blockquote data-quote="Li Shenron" data-source="post: 5962977" data-attributes="member: 1465"><p>Assuming that there are no typos in the character sheets, here's what I can tell (but you'll see that there's a couple of thing I am still misunderstanding):</p><p></p><p>- you are all right about the ability bonuses from class and race</p><p>- weapon proficiency grants +2 in attack rolls</p><p>- spell proficiency grants +2 in spell attack rolls (this one was explicitly mentioned)</p><p>- high elves get +1 to all magical attacks</p><p>- rogues get increased damage die for dagger</p><p>- hill dwarves get increased damage die for warhammer</p><p>- mountain dwarf gets a +2 bonus to AC, perhaps only applicable to heavy armor</p><p>- halfling get increased damage die for sling</p><p>- it seems there is no bonus spells/day from high ability score, but it's hard to tell for sure</p><p>- starting speed is 30 for humans and elves, 25 for dwarves and halflings</p><p>- no bonus languages for high Int, just Common + race own language</p><p>- mountain dwarves <em>may </em> get increased damage die for greataxe (2d6 slightly better than 1d12 <em>but</em> I do think this one is a typo, in fact all races at this point already got one bonus somewhere)</p><p></p><p>I instead cannot explain yet the source for the additional +1 to all Fighter's attacks (beyond ability bonus + weapon proficiency) and +2 to all Fighter's damage (beyond ability bonus + weapon focus). I can't believe these are bonuses from Hill Dwarf and neither from the Reaper feat, they would be too good to all weapons and the race/feat would be quite too powerful IMHO...</p><p></p><p>So I'm inclined to say that they both are Fighter features, the additional +1 to attacks might be the usual BAB (+0 to all other classes), but note that it does not increase in the next 2 levels. The +2 damage could be a replacement from a fixed or slowly increasing BAB, and in fact it <em>does</em> increase by +1 at level 3.</p><p></p><p>Finally, I've heard about the increased HD for the Hill Dwarf, but I am not sure... it feels a bit odd that they get this in addition to Con bonus, when they could have just given +2 to Con (I know it's not exactly the same). Why can't it be simply that the base Fighter HD is d12?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5962977, member: 1465"] Assuming that there are no typos in the character sheets, here's what I can tell (but you'll see that there's a couple of thing I am still misunderstanding): - you are all right about the ability bonuses from class and race - weapon proficiency grants +2 in attack rolls - spell proficiency grants +2 in spell attack rolls (this one was explicitly mentioned) - high elves get +1 to all magical attacks - rogues get increased damage die for dagger - hill dwarves get increased damage die for warhammer - mountain dwarf gets a +2 bonus to AC, perhaps only applicable to heavy armor - halfling get increased damage die for sling - it seems there is no bonus spells/day from high ability score, but it's hard to tell for sure - starting speed is 30 for humans and elves, 25 for dwarves and halflings - no bonus languages for high Int, just Common + race own language - mountain dwarves [I]may [/I] get increased damage die for greataxe (2d6 slightly better than 1d12 [I]but[/I] I do think this one is a typo, in fact all races at this point already got one bonus somewhere) I instead cannot explain yet the source for the additional +1 to all Fighter's attacks (beyond ability bonus + weapon proficiency) and +2 to all Fighter's damage (beyond ability bonus + weapon focus). I can't believe these are bonuses from Hill Dwarf and neither from the Reaper feat, they would be too good to all weapons and the race/feat would be quite too powerful IMHO... So I'm inclined to say that they both are Fighter features, the additional +1 to attacks might be the usual BAB (+0 to all other classes), but note that it does not increase in the next 2 levels. The +2 damage could be a replacement from a fixed or slowly increasing BAB, and in fact it [I]does[/I] increase by +1 at level 3. Finally, I've heard about the increased HD for the Hill Dwarf, but I am not sure... it feels a bit odd that they get this in addition to Con bonus, when they could have just given +2 to Con (I know it's not exactly the same). Why can't it be simply that the base Fighter HD is d12? [/QUOTE]
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Extrapolating Character Generation info from the Pre-Gens
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