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Extras for crits with weapons ?
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<blockquote data-quote="Ashoka" data-source="post: 6386846" data-attributes="member: 6775774"><p>Well, for my first post I'll take a crack at this one.</p><p></p><p>Characters have to choose whether they're going to use the Inherent Bonus or the magic Enhancement Bonus. The Inherent Bonus is there to make it so you don't need magic Enhancements to keep up with higher-level threats. They don't stack. The crit bonuses don't stack either.</p><p></p><p>If you're using a magic weapon and you're using the weapons magic Enhancement Bonus, then you don't get the Inherent Bonus. If you crit, you use the weapon's magical crit dice. You don't have a choice in that.</p><p></p><p>If you're using a magic weapon but you've chosen to use your Inherent Bonus instead (maybe the weapon has a lower Enhancement than the Inherent Bonus), then you use the Inherent Bonus crit dice. You don't have a choice in this, either. (Although, you can choose whether or not to have the weapon's magic properties active, like fire damage.)</p><p></p><p>If the DM keeps up with the recommended magic items by level, then the Inherent Bonuses and your Enhancement Bonuses should always be equal. If you have a DM like I did, then you find yourself yearning to be able to use Inherent Bonuses because you're still wielding a +2 sword at level 23. My character kept up because I did my best to OP him without going too far -- but if he had the appropriate magic weapons, he would have been unstoppable (compared to the campaign and the other PCs).</p><p></p><p>That's how I understand the RAW. But 4e seems pretty durable and transparent, so do what you want with it.</p><p></p><p>If this doesn't answer things, do you have a specific example? I have a feeling I may have missed a detail.</p></blockquote><p></p>
[QUOTE="Ashoka, post: 6386846, member: 6775774"] Well, for my first post I'll take a crack at this one. Characters have to choose whether they're going to use the Inherent Bonus or the magic Enhancement Bonus. The Inherent Bonus is there to make it so you don't need magic Enhancements to keep up with higher-level threats. They don't stack. The crit bonuses don't stack either. If you're using a magic weapon and you're using the weapons magic Enhancement Bonus, then you don't get the Inherent Bonus. If you crit, you use the weapon's magical crit dice. You don't have a choice in that. If you're using a magic weapon but you've chosen to use your Inherent Bonus instead (maybe the weapon has a lower Enhancement than the Inherent Bonus), then you use the Inherent Bonus crit dice. You don't have a choice in this, either. (Although, you can choose whether or not to have the weapon's magic properties active, like fire damage.) If the DM keeps up with the recommended magic items by level, then the Inherent Bonuses and your Enhancement Bonuses should always be equal. If you have a DM like I did, then you find yourself yearning to be able to use Inherent Bonuses because you're still wielding a +2 sword at level 23. My character kept up because I did my best to OP him without going too far -- but if he had the appropriate magic weapons, he would have been unstoppable (compared to the campaign and the other PCs). That's how I understand the RAW. But 4e seems pretty durable and transparent, so do what you want with it. If this doesn't answer things, do you have a specific example? I have a feeling I may have missed a detail. [/QUOTE]
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Extras for crits with weapons ?
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