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General Tabletop Discussion
*Dungeons & Dragons
Extras for crits with weapons ?
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<blockquote data-quote="MoutonRustique" data-source="post: 6387712" data-attributes="member: 22362"><p>Those are some nice ideas!</p><p></p><p>I think I was unclear in my premise : I use inherent bonuses and treat them in all ways as if they were weapon bonuses - because it is "boring" in a sense to do "only" max damage on a crit. The idea was not to add the weapon crit die TO the "base" crit die - it was to find something better than << using a flaming weapon as an example, the crit dice became fire damage instead of "weapon" damage. >> By <em>better</em>, I mean more interesting.</p><p></p><p><strong>@ALL </strong>- thank you for the input.</p><p></p><p><strong>NOTE:</strong></p><p>I'm currently playing in a game with only 2 players - so I use <em>a lot</em> of minions (actually, most of them are 2 hit "super-minions" with a kill threshold.) As such, I highly dislike auto-damage effects especially when they offer the opportunity to "bypass" a given minions' "schtick" (i.e. soldier minions' high defenses). Plus <em>I</em> pushed for the warlock to take "bloodied boon" and "daughter's promise" - you should see the "chain reactions" that often develop!</p><p></p><p>On the other hand, we're talking crits here... it's not like they're predictable...</p><p></p><p><strong>ANOTHER NOTE:</strong></p><p>The hellfire 'lock character is broken beyond belief (my fault entirely and completely) and I'm wondering about implementing this change to <em>helllish rebuke</em> : </p><p>"when you are attacked, +1d6 damage against that target"</p><p>OR</p><p>"when you are hit, +1d6 damage against that target"</p><p>OR</p><p>"something awesome I haven't thought of"</p><p></p><p>In this case, it's a <em>massive</em> nerf - but one I'm pretty sure the player will accept. But I'm curious about what you guys think of it in a more "neutral" perspective - how would you receive this kind of change at your tables ? And which would you prefer? Why? And if you'd have an alternate version/mod?</p><p></p><p><em>Please forgive the non-exhaustive style of the description, I'm pretty sure we'll all get what I'm going for.</em></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6387712, member: 22362"] Those are some nice ideas! I think I was unclear in my premise : I use inherent bonuses and treat them in all ways as if they were weapon bonuses - because it is "boring" in a sense to do "only" max damage on a crit. The idea was not to add the weapon crit die TO the "base" crit die - it was to find something better than << using a flaming weapon as an example, the crit dice became fire damage instead of "weapon" damage. >> By [I]better[/I], I mean more interesting. [B]@ALL [/B]- thank you for the input. [B]NOTE:[/B] I'm currently playing in a game with only 2 players - so I use [I]a lot[/I] of minions (actually, most of them are 2 hit "super-minions" with a kill threshold.) As such, I highly dislike auto-damage effects especially when they offer the opportunity to "bypass" a given minions' "schtick" (i.e. soldier minions' high defenses). Plus [I]I[/I] pushed for the warlock to take "bloodied boon" and "daughter's promise" - you should see the "chain reactions" that often develop! On the other hand, we're talking crits here... it's not like they're predictable... [B]ANOTHER NOTE:[/B] The hellfire 'lock character is broken beyond belief (my fault entirely and completely) and I'm wondering about implementing this change to [I]helllish rebuke[/I] : "when you are attacked, +1d6 damage against that target" OR "when you are hit, +1d6 damage against that target" OR "something awesome I haven't thought of" In this case, it's a [I]massive[/i] nerf - but one I'm pretty sure the player will accept. But I'm curious about what you guys think of it in a more "neutral" perspective - how would you receive this kind of change at your tables ? And which would you prefer? Why? And if you'd have an alternate version/mod? [I]Please forgive the non-exhaustive style of the description, I'm pretty sure we'll all get what I'm going for.[/I] [/QUOTE]
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