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Extreme Dungeon Mastery?
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<blockquote data-quote="Shadowslayer" data-source="post: 3370130" data-attributes="member: 8400"><p>Funny. I was just flipping thru some old Dragon mags today and came across one of my favorite articles by Tracy Hickman called "How Not to Play D&D" (Dragon 277) Looks like that article was the predecessor to this, as the "Bored Barbarian" example was the central point in the article.</p><p></p><p>Here he talks about how to add excitement to D&D in a few different ways: </p><p>-by giving your PC some automatic responses ie: What'll he fight to the death over? What is his Kryptonite?</p><p>-by making up relationships with PCs and NPCs on the fly</p><p>-by simply making things happen when the play bogs down, ie: if there's a trap that is making something impenetrable, and the party's been screwing around with it for an hour of table time...just set the damn trap off and drink a healing potion.</p><p>-likewise, the Impenetrable Tomb scenario, where there's a puzzle to solve to get you in, but you've been farting around trying to figure it out for an hour. Tracy's advice is, "just leave it" and maybe next time the DM will do a better job giving you the pieces you need to solve it.</p><p>-also goes into ways that players should enhance the game experience by trying to out-hero, out-quote, out-speech, out-pose, and out-cool one another at the table.</p><p></p><p>That kind of thing. Its nothing that none of us doesn't know already, but its put in a refreshing and unapologetic way.</p><p></p><p>ANyway, I assume that would be the gist of this book as well.</p><p></p><p>I have to admit, I knew Monte Cook had a rebuttal for this Dragon article a month or 2 later, but I never saw the issue it was in. I was curious what Monte's take on it was, and what his problem was.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 3370130, member: 8400"] Funny. I was just flipping thru some old Dragon mags today and came across one of my favorite articles by Tracy Hickman called "How Not to Play D&D" (Dragon 277) Looks like that article was the predecessor to this, as the "Bored Barbarian" example was the central point in the article. Here he talks about how to add excitement to D&D in a few different ways: -by giving your PC some automatic responses ie: What'll he fight to the death over? What is his Kryptonite? -by making up relationships with PCs and NPCs on the fly -by simply making things happen when the play bogs down, ie: if there's a trap that is making something impenetrable, and the party's been screwing around with it for an hour of table time...just set the damn trap off and drink a healing potion. -likewise, the Impenetrable Tomb scenario, where there's a puzzle to solve to get you in, but you've been farting around trying to figure it out for an hour. Tracy's advice is, "just leave it" and maybe next time the DM will do a better job giving you the pieces you need to solve it. -also goes into ways that players should enhance the game experience by trying to out-hero, out-quote, out-speech, out-pose, and out-cool one another at the table. That kind of thing. Its nothing that none of us doesn't know already, but its put in a refreshing and unapologetic way. ANyway, I assume that would be the gist of this book as well. I have to admit, I knew Monte Cook had a rebuttal for this Dragon article a month or 2 later, but I never saw the issue it was in. I was curious what Monte's take on it was, and what his problem was. [/QUOTE]
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