Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Extreme self-preservation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7483195" data-attributes="member: 16814"><p>Okay, but wouldn't a change of narration fix that? The halfling isn't completely unseen, but is able to confuse the enemy enough for a momentary advantage that is the similar to being completely hidden? For me, verisimilitude involves no one having eagle-eyed radar vision that spots anything peeking out even a little bit. YMMV, of course, and you're welcome to your play, it's right way to play for you, I'm just interested in why people make choices to limit class/race abilities. In the immediate case, there's no abuse that I can see -- it's not the only effective method, it's not overly effective, and it brings the rogue class damage up to expectations. </p><p></p><p>I'm actually recently playing in a friend's game who is a long time player in my games. He's nerfed hiding in combat to 'you cannot hide in combat.' He reasons are that he just doesn't like hiding in combat for reasons. I think it's because he doesn't like one of the other players who usually plays rogues and is always hiding -- even to the point of running away to hide at critical moments. Regardless, I haven't extracted a different answer from him other than "I don't like how player Y is always hiding', and we've been gaming together for almost 20 years. If you want your peccadilloes, I really have no leg to stand on to question them, so thanks for indulging me.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7483195, member: 16814"] Okay, but wouldn't a change of narration fix that? The halfling isn't completely unseen, but is able to confuse the enemy enough for a momentary advantage that is the similar to being completely hidden? For me, verisimilitude involves no one having eagle-eyed radar vision that spots anything peeking out even a little bit. YMMV, of course, and you're welcome to your play, it's right way to play for you, I'm just interested in why people make choices to limit class/race abilities. In the immediate case, there's no abuse that I can see -- it's not the only effective method, it's not overly effective, and it brings the rogue class damage up to expectations. I'm actually recently playing in a friend's game who is a long time player in my games. He's nerfed hiding in combat to 'you cannot hide in combat.' He reasons are that he just doesn't like hiding in combat for reasons. I think it's because he doesn't like one of the other players who usually plays rogues and is always hiding -- even to the point of running away to hide at critical moments. Regardless, I haven't extracted a different answer from him other than "I don't like how player Y is always hiding', and we've been gaming together for almost 20 years. If you want your peccadilloes, I really have no leg to stand on to question them, so thanks for indulging me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Extreme self-preservation
Top