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<blockquote data-quote="Oofta" data-source="post: 7483395" data-attributes="member: 6801845"><p>Scene: fighter goes 20 feet down a well lit 10 foot wide hallway and engages the guard. The rogue is behind the fighter hiding around the corner. There is no way for the rogue to see the fight, or to know when to lean around the corner to fire a shot.</p><p></p><p>The guard is distracted enough by the fighter that the rogue gets sneak attack damage.</p><p></p><p>Is the guard so distracted that he won't clearly see someone stepping around the corner to fire at him? Or to run the 20 feet to stab him?</p><p></p><p>I would say no. Could I change the scene? I guess, but I don't think it makes sense in this case for the rest of the narrative and I don't see a reason to change that narrative to give one PC in the group advantage.</p><p></p><p>I don't bend over backwards to reward or punish any type of play. Red dragons aren't suddenly going to become vulnerable to fire because the wizard takes all fire based spells any more than a rogue will be able to hide every round in every environment. I set up scenes that make sense to the story and allow a fair amount of creativity when taking advantage of those scenes. But ultimately the scenes (and the narrative ) are set up because they make sense in the world I'm constructing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7483395, member: 6801845"] Scene: fighter goes 20 feet down a well lit 10 foot wide hallway and engages the guard. The rogue is behind the fighter hiding around the corner. There is no way for the rogue to see the fight, or to know when to lean around the corner to fire a shot. The guard is distracted enough by the fighter that the rogue gets sneak attack damage. Is the guard so distracted that he won't clearly see someone stepping around the corner to fire at him? Or to run the 20 feet to stab him? I would say no. Could I change the scene? I guess, but I don't think it makes sense in this case for the rest of the narrative and I don't see a reason to change that narrative to give one PC in the group advantage. I don't bend over backwards to reward or punish any type of play. Red dragons aren't suddenly going to become vulnerable to fire because the wizard takes all fire based spells any more than a rogue will be able to hide every round in every environment. I set up scenes that make sense to the story and allow a fair amount of creativity when taking advantage of those scenes. But ultimately the scenes (and the narrative ) are set up because they make sense in the world I'm constructing. [/QUOTE]
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