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Extreme self-preservation
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<blockquote data-quote="Oofta" data-source="post: 7483691" data-attributes="member: 6801845"><p>It sometimes feels like people look for reasons to take offense, because I've meant none. I will be the first to admit I'm overly sarcastic at times, but I'm being honest. I also don't understand what you mean by "eliminating the corner". Seriously, I have no clue what you're talking about. If the rogue is hiding behind a corner they are behind full cover. Unless they have magic teleporting arrows and X-Ray vision (which in an epic level campaign might be kind of awesome) they have to step out into the hallway to attack. Once they step out, they can be clearly seen. No more hidden in my games. I suppose they could lean out, but they'd have to expose at least half their body to fire an arrow so I don't see that it would matter.</p><p></p><p>Anyway, I went back through all your posts and there was one spot starting in the middle of a paragraph where you said you give disadvantage under some circumstances back in post #61. I admit, I missed it. Sorry. But you didn't make a big deal out of it until post #89. Instead you kept asking me why I limited hiding. After I had explained multiple times that hiding is possible quite frequently, I just don't allow it from the same spot more than once.</p><p></p><p>I feel like this is another tempest in a teacup. A mountain out of a molehill. We run stealth slightly differently. Big whoop. It's a tangent to the thread to begin with and ruling differently on stuff like this is trivial.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7483691, member: 6801845"] It sometimes feels like people look for reasons to take offense, because I've meant none. I will be the first to admit I'm overly sarcastic at times, but I'm being honest. I also don't understand what you mean by "eliminating the corner". Seriously, I have no clue what you're talking about. If the rogue is hiding behind a corner they are behind full cover. Unless they have magic teleporting arrows and X-Ray vision (which in an epic level campaign might be kind of awesome) they have to step out into the hallway to attack. Once they step out, they can be clearly seen. No more hidden in my games. I suppose they could lean out, but they'd have to expose at least half their body to fire an arrow so I don't see that it would matter. Anyway, I went back through all your posts and there was one spot starting in the middle of a paragraph where you said you give disadvantage under some circumstances back in post #61. I admit, I missed it. Sorry. But you didn't make a big deal out of it until post #89. Instead you kept asking me why I limited hiding. After I had explained multiple times that hiding is possible quite frequently, I just don't allow it from the same spot more than once. I feel like this is another tempest in a teacup. A mountain out of a molehill. We run stealth slightly differently. Big whoop. It's a tangent to the thread to begin with and ruling differently on stuff like this is trivial. [/QUOTE]
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