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EXU: Calamity Discussion (Spoilers)
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<blockquote data-quote="jgsugden" data-source="post: 8649885" data-attributes="member: 2629"><p>I think it will be interesting to contrast this 4 part series, when it is done, with VECNA LIVES (at least the early part)! So far, I think we're on a track of the 'inevitable' to be handled better here, but I think that will be an interesting evaluation.</p><p></p><p>One thing I have considered is that there is a chance that the PCs might save Avalir from the Calamity. They might be destined for a tragedy - but they may end up with a choice of tragedies.</p><p></p><p>There were attempts to save the people of Aeor that failed. What if they succeed here? What if they send Avalir to another plane using Threshold Stones, move it forward in time with Dunamancy, or otherwise keep it intact so that the city, in all of its glory, can return to the modern Exandria? </p><p></p><p>The thing that had me start thinking in this direction was the name of the city: Avalir. Does it remind you of anything? It reminds me of Avalon, from Arthurian Mythos. If that was an inspiration for the name, it could have huge significance. Some of those Arthurian legends feature a wounded King Arthur being taken to Avalon to recover ... and waiting there to return to save Britain in the future. </p><p></p><p>The modern days of Critical Role have featured a world approaching the greatness of the Age of Arcanum. Draconia had flying cities. The secrets of Aeor, and other ruins of the Age of Arcanum, are being mined for knowledge. We've see a part of that age nearly return at the end of Campaign 2. Would it be that much of a stretch to see one of the Age of Arcnum cities return as a result of this storytelling? If so, could it be the first step in bringing the setting to ... a Second Calamity? I think Matt is aware of the 'Marvel Storytelling' that features decades of storylines and he may just be thinking of a long game here. I'm not saying this is it, but it could be.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8649885, member: 2629"] I think it will be interesting to contrast this 4 part series, when it is done, with VECNA LIVES (at least the early part)! So far, I think we're on a track of the 'inevitable' to be handled better here, but I think that will be an interesting evaluation. One thing I have considered is that there is a chance that the PCs might save Avalir from the Calamity. They might be destined for a tragedy - but they may end up with a choice of tragedies. There were attempts to save the people of Aeor that failed. What if they succeed here? What if they send Avalir to another plane using Threshold Stones, move it forward in time with Dunamancy, or otherwise keep it intact so that the city, in all of its glory, can return to the modern Exandria? The thing that had me start thinking in this direction was the name of the city: Avalir. Does it remind you of anything? It reminds me of Avalon, from Arthurian Mythos. If that was an inspiration for the name, it could have huge significance. Some of those Arthurian legends feature a wounded King Arthur being taken to Avalon to recover ... and waiting there to return to save Britain in the future. The modern days of Critical Role have featured a world approaching the greatness of the Age of Arcanum. Draconia had flying cities. The secrets of Aeor, and other ruins of the Age of Arcanum, are being mined for knowledge. We've see a part of that age nearly return at the end of Campaign 2. Would it be that much of a stretch to see one of the Age of Arcnum cities return as a result of this storytelling? If so, could it be the first step in bringing the setting to ... a Second Calamity? I think Matt is aware of the 'Marvel Storytelling' that features decades of storylines and he may just be thinking of a long game here. I'm not saying this is it, but it could be. [/QUOTE]
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