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Eye of K'Tsutiss
The demigod K'Tsutiss is a horrible and destructive being whose purpose is so enigmatic that even his followers often are unsure of what they are working toward. Fear, aggression, and animosity are all that many see in his followers, and indeed often all that is there. Some believe that there is an inner working beyond which normal mortals cannot perceive, but most see his followers as without expression beyond blatant slaughter. The epitome of this cult is the Eye of K'Tsutiss, a being through which the demigod himself is linked.
Eyes of K'Tsutiss are created by the worshipping cultists. First, the subject to be changed is stripped down and lashed upon his back for hours. If he survives, a priest reads signs in the patterns made by the lashings and determines if he is worthy. If he is not worthy, he is killed, but if he is found worthy the ceremony continues with the subject chained to an alter of black granite. A demon loyal to K'Tsutiss is summoned in a special rite and relinquishes an eye for the cultists if they perform the ritual in exacting detail. The subject's left eye is then cut out slowly by a special dagger and in its place put the eye of the demon. The glyph of K'Tsutiss is then tattooed upon the subject's chest and in twenty-four hours the binding is complete.
These characters are usually insane, if not before the ritual then soon after. K'Tsutiss himself can see through the new eye, and the two's mind are connected in a subtle, but dangerous, way. What the Eye sees so can K'Tsutiss himself, and sometimes the link works the other way as well. As the link progresses, the character sees more and more of the horrors of the demigod and eventually becomes a creature of slaughter. The life of an Eye is usually short, many hungering for death. Often they are bred for a specific purpose, for they are a liability even for those that create them, and wherever one sees an Eye, one is sure that K'Tsutiss himself has some kind of vested interest in its movements.
Sample Eye of K'Tsutiss
This dwarf looks at you wildly, his left eye completely inhuman and darting rapidly from each of you to the next independently. As the eye focuses on Bruin, the dwarf screams out a battle cry and charges straight for you!
This example uses a 6th-level dwarven barbarian as the base creature.
Eye of K'Tsutiss 6th-level Dwarven Barbarian
Medium Monstrous Humanoid
Hit Dice: 6d12+20 (63 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 +1 breastplate), touch 10, flat-footed 16
Base Attack/Grapple: +6/+9
Attack: +1 greatsword +10 melee (2d6+5)
Full Attack: +1 greatsword +10/+5 melee (2d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 2/day, gaze of insanity
Special Qualities: dwarf traits, Fast Movement, Improved Uncanny dodge, Trap Sense +2
Saves: For +9, Ref +2, Will +2
Abilities: Str 16, Dex 10, Con 18, Int 8, Wis 6, Cha 13
Skills: Climb +10, Intimidate +11, Jump +10, Listen +8
Feats: Iron Will, Power Attack
Environment: Underground
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Advancement: By character class
Alignment: Chaotic Evil Combat
This Eye of K'Tsutiss charges into combat utilizing Power Attack, using Gaze of Insanity on whomever looks the most dangerous.
Fast Movement: He moves at speed 40 while in medium or lighter armor.
Illiteracy: He is unable to read.
Rage: Twice a day, he can fly into a Rage gaining +4 Strength and Constitution and gaining a +2 morale bonus on Will saves. However, he takes a -2 penalty to AC. This gives him an extra 12 hp while Raging. This effect lasts 9 rounds.
Uncanny Dodge: He retains his Dex bonus to AC even if caught flat-footed.
Improved Uncanny Dodge: He cannot be flanked unless the flanker has at least 10 rogue levels
Trap Sense: He gains a +2 bonus to Reflex saves made to avoid traps.
Gaze of Insanity (Su): He can use the Gaze as a free action 1/day (Will DC 14).
Possessions: Greatsword +1, Breastplate +1.
Creating an Eye of K'Tsutiss
"Eye of K'Tsutiss" is an aquired template that can be added to any humanoid creature (referred to hereafter as the base creature).
Size and Type: The creature's type changes to Monstrous Humanoid. It retains any subtype and subtypes that indicate kind. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged.
Special Attacks: The Eye has a devastating gaze attack that can cripple enemies.
Gaze of Insanity (Su): The roaming demonic eye can focus on one individual within 30 feet; when it does the target must make a Will save (DC 10 + 1/2 character level + charisma modifier) or spend 1d4+1 rounds cowering (-2 AC and loses Dexterity bonus to AC), trying to shake horrible images from his head. Afterward, if the target failed the initial save, the target must also make another Will save (same DC) or take 1d2+1 points of Wisdom damage as backlash of what he has touched with his mind.
After the cowering effect has ended, or if he succeeded the initial saving throw, he is shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks) for 1d4+1 hours.
This attack can perform once per day as a free action.
Special Qualities: The Eye of K'Tsutiss gains Darkvision 60'.
Abilities: Alter the base creature's stats as follows: Con+2, Wis-4, Int-2, Cha+2. The ritual involved in creating the Eye increases their resilience and their force of personality, though over time they go insane, losing their ability to reason.
Challenge Rating: Same as base creature +1.
Alignment: Always chaotic evil.
Level Adjustment: Same as base creature +1.
The demigod K'Tsutiss is a horrible and destructive being whose purpose is so enigmatic that even his followers often are unsure of what they are working toward. Fear, aggression, and animosity are all that many see in his followers, and indeed often all that is there. Some believe that there is an inner working beyond which normal mortals cannot perceive, but most see his followers as without expression beyond blatant slaughter. The epitome of this cult is the Eye of K'Tsutiss, a being through which the demigod himself is linked.
Eyes of K'Tsutiss are created by the worshipping cultists. First, the subject to be changed is stripped down and lashed upon his back for hours. If he survives, a priest reads signs in the patterns made by the lashings and determines if he is worthy. If he is not worthy, he is killed, but if he is found worthy the ceremony continues with the subject chained to an alter of black granite. A demon loyal to K'Tsutiss is summoned in a special rite and relinquishes an eye for the cultists if they perform the ritual in exacting detail. The subject's left eye is then cut out slowly by a special dagger and in its place put the eye of the demon. The glyph of K'Tsutiss is then tattooed upon the subject's chest and in twenty-four hours the binding is complete.
These characters are usually insane, if not before the ritual then soon after. K'Tsutiss himself can see through the new eye, and the two's mind are connected in a subtle, but dangerous, way. What the Eye sees so can K'Tsutiss himself, and sometimes the link works the other way as well. As the link progresses, the character sees more and more of the horrors of the demigod and eventually becomes a creature of slaughter. The life of an Eye is usually short, many hungering for death. Often they are bred for a specific purpose, for they are a liability even for those that create them, and wherever one sees an Eye, one is sure that K'Tsutiss himself has some kind of vested interest in its movements.
Sample Eye of K'Tsutiss
This dwarf looks at you wildly, his left eye completely inhuman and darting rapidly from each of you to the next independently. As the eye focuses on Bruin, the dwarf screams out a battle cry and charges straight for you!
This example uses a 6th-level dwarven barbarian as the base creature.
Eye of K'Tsutiss 6th-level Dwarven Barbarian
Medium Monstrous Humanoid
Hit Dice: 6d12+20 (63 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 +1 breastplate), touch 10, flat-footed 16
Base Attack/Grapple: +6/+9
Attack: +1 greatsword +10 melee (2d6+5)
Full Attack: +1 greatsword +10/+5 melee (2d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 2/day, gaze of insanity
Special Qualities: dwarf traits, Fast Movement, Improved Uncanny dodge, Trap Sense +2
Saves: For +9, Ref +2, Will +2
Abilities: Str 16, Dex 10, Con 18, Int 8, Wis 6, Cha 13
Skills: Climb +10, Intimidate +11, Jump +10, Listen +8
Feats: Iron Will, Power Attack
Environment: Underground
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Advancement: By character class
Alignment: Chaotic Evil Combat
This Eye of K'Tsutiss charges into combat utilizing Power Attack, using Gaze of Insanity on whomever looks the most dangerous.
Fast Movement: He moves at speed 40 while in medium or lighter armor.
Illiteracy: He is unable to read.
Rage: Twice a day, he can fly into a Rage gaining +4 Strength and Constitution and gaining a +2 morale bonus on Will saves. However, he takes a -2 penalty to AC. This gives him an extra 12 hp while Raging. This effect lasts 9 rounds.
Uncanny Dodge: He retains his Dex bonus to AC even if caught flat-footed.
Improved Uncanny Dodge: He cannot be flanked unless the flanker has at least 10 rogue levels
Trap Sense: He gains a +2 bonus to Reflex saves made to avoid traps.
Gaze of Insanity (Su): He can use the Gaze as a free action 1/day (Will DC 14).
Possessions: Greatsword +1, Breastplate +1.
Creating an Eye of K'Tsutiss
"Eye of K'Tsutiss" is an aquired template that can be added to any humanoid creature (referred to hereafter as the base creature).
Size and Type: The creature's type changes to Monstrous Humanoid. It retains any subtype and subtypes that indicate kind. Do not recalculate Hit Dice, base attack bonus, or saves. Size is unchanged.
Special Attacks: The Eye has a devastating gaze attack that can cripple enemies.
Gaze of Insanity (Su): The roaming demonic eye can focus on one individual within 30 feet; when it does the target must make a Will save (DC 10 + 1/2 character level + charisma modifier) or spend 1d4+1 rounds cowering (-2 AC and loses Dexterity bonus to AC), trying to shake horrible images from his head. Afterward, if the target failed the initial save, the target must also make another Will save (same DC) or take 1d2+1 points of Wisdom damage as backlash of what he has touched with his mind.
After the cowering effect has ended, or if he succeeded the initial saving throw, he is shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks) for 1d4+1 hours.
This attack can perform once per day as a free action.
Special Qualities: The Eye of K'Tsutiss gains Darkvision 60'.
Abilities: Alter the base creature's stats as follows: Con+2, Wis-4, Int-2, Cha+2. The ritual involved in creating the Eye increases their resilience and their force of personality, though over time they go insane, losing their ability to reason.
Challenge Rating: Same as base creature +1.
Alignment: Always chaotic evil.
Level Adjustment: Same as base creature +1.