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Eye of K'Tsutiss
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<blockquote data-quote="yennico" data-source="post: 2263965" data-attributes="member: 11978"><p>I like your template.</p><p>I´m playing with the idea of creating a class, a prc or template for some cultists.</p><p></p><p></p><p>A demon is an outsider not a monstrous humanoid. Binding a demon to a humanoid IMHO either do not change type of the creature or change the type to outsider (native) </p><p></p><p></p><p>Because of the penalty to int and wis you should specify a mimimum wis and int.</p><p></p><p></p><p>IMHO you should change the type to outsider.</p><p></p><p></p><p>Which creatures does the gaze effect? The gaze should be a mind affecting effect and a fear effect. </p><p>Cowering also means no attacks, so the gaze is a hold monster for 1d4+1 rounds without any further saves.</p><p></p><p></p><p>The gaze looks like a combination of the spells fear or hold monster and ray of enfeeblement. </p><p></p><p></p><p></p><p>The gaze is very powerful because:</p><p>- the gaze is a free action</p><p>- the target of the gaze always shaken for 1d4+1 hours without a save.</p><p>- 1d4+1 hours shaken is a long time </p><p>- the target who failed the initial save can not break free from cowering</p><p></p><p></p><p>1.) If the target of the gaze succeeded the initial saving throw he should gain no penalty.</p><p>2.) The first effect of the gaze: If the target of the gaze failed the initial saving throw the target is cowering for 1 round.</p><p>Each new round the target gets an new save. If the target fails this save it cowers to a maximum of 1d4+1 rounds.</p><p>If the target succeeded any saving throw beyond the failed first one the target is shaken for 1d4+1 minutes.</p><p>The second effect of the gaze: If the target of the gaze cowers for at least one round it must make an additional will save to avoid the second effect of the gaze. This save is made ather the cowering effect ends.</p><p></p><p></p><p>I do not know any template which grants a penalty to int.</p><p>Instead of reducing int and wis make maximum wis and int to get the template. An orc barbarian certainly wants to acquire the template but Wis -6 and Int -4 does not sound good. </p><p>The demigod is a god of slaughter, so many fighters and barbarians pray to this demigod.</p><p>Fighting class does not have a good will save and reducing wis decrease also the will save.</p><p>The eyes are more vulnerable to enchantment spells than a normal fighter.</p><p>IMHO you should: </p><p>- make a maximum to int only to acquire the template. A maximum to wis is not good for barbarians and rangers (to cast spells or wilderness lore)</p><p>- drop the int penalty and reduce wis to wis -2, but raise the CR and LA and grant as bonus feat Iron will (an eye is stubborn and fanatic).</p></blockquote><p>I´m not good a guessing CRs and LAs but IMHO with the unmodified powerful gaze it should be more than +1.</p><p>[/QUOTE]</p>
[QUOTE="yennico, post: 2263965, member: 11978"] I like your template. I´m playing with the idea of creating a class, a prc or template for some cultists. A demon is an outsider not a monstrous humanoid. Binding a demon to a humanoid IMHO either do not change type of the creature or change the type to outsider (native) Because of the penalty to int and wis you should specify a mimimum wis and int. IMHO you should change the type to outsider. Which creatures does the gaze effect? The gaze should be a mind affecting effect and a fear effect. Cowering also means no attacks, so the gaze is a hold monster for 1d4+1 rounds without any further saves. The gaze looks like a combination of the spells fear or hold monster and ray of enfeeblement. The gaze is very powerful because: - the gaze is a free action - the target of the gaze always shaken for 1d4+1 hours without a save. - 1d4+1 hours shaken is a long time - the target who failed the initial save can not break free from cowering 1.) If the target of the gaze succeeded the initial saving throw he should gain no penalty. 2.) The first effect of the gaze: If the target of the gaze failed the initial saving throw the target is cowering for 1 round. Each new round the target gets an new save. If the target fails this save it cowers to a maximum of 1d4+1 rounds. If the target succeeded any saving throw beyond the failed first one the target is shaken for 1d4+1 minutes. The second effect of the gaze: If the target of the gaze cowers for at least one round it must make an additional will save to avoid the second effect of the gaze. This save is made ather the cowering effect ends. I do not know any template which grants a penalty to int. Instead of reducing int and wis make maximum wis and int to get the template. An orc barbarian certainly wants to acquire the template but Wis -6 and Int -4 does not sound good. The demigod is a god of slaughter, so many fighters and barbarians pray to this demigod. Fighting class does not have a good will save and reducing wis decrease also the will save. The eyes are more vulnerable to enchantment spells than a normal fighter. IMHO you should: - make a maximum to int only to acquire the template. A maximum to wis is not good for barbarians and rangers (to cast spells or wilderness lore) - drop the int penalty and reduce wis to wis -2, but raise the CR and LA and grant as bonus feat Iron will (an eye is stubborn and fanatic). [/QUOTE] I´m not good a guessing CRs and LAs but IMHO with the unmodified powerful gaze it should be more than +1. [/QUOTE]
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