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<blockquote data-quote="Albedo" data-source="post: 2472080" data-attributes="member: 33214"><p>Heres my character.</p><p> </p><p>[sblock]</p><p>Name: Cann Able</p><p>Classes: 1 Rogue, 6 Wizard, 1 Fighter, 2 Spellsword, 1 Ronin, 9 Arcane Trickster, 1 Archmage, 8 Spellsword, 1 Horizon Walker</p><p>Race: Human</p><p>Gender: Male</p><p>Deity: None</p><p>Alignment: NE</p><p>Size: Medium</p><p> </p><p>Str: 26 (15 base, +5 Inherent, +6 Enhancement)</p><p>Dex: 24 (13 Base, +5 Inherent, +6 Enhancement)</p><p>Con: 24 (13 Base, +5 Inherent, +6 Enhancement)</p><p>Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level)</p><p>Wis: 18 (13 Base, +5 Inherent)</p><p>Cha: 14 (9 Base, +5 Inherent)</p><p> </p><p>Base Attack: +16/+11/+6</p><p>Fort: +29 = 17 Base + 5 Resistance + 7 Con</p><p>Ref: +25 = 13 Base + 5 Resistance + 7 Dex</p><p>Will: +28 = 19 Base + 5 Resistance + 4 Wis</p><p>Speed: (Base 30 x 2) + 20 = 80 / (30x3) + 20 = 110 Flight (average)</p><p>Initiative: +7 (+7 Dex)</p><p>Languages: Common, Undercommon, Abyssal, Infernal, Draconic, Celestial, Sylvan, Giant</p><p>HD: 6 + 16d4 + 12d10 + 1d8 + 210</p><p>HP: 360</p><p> </p><p>AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection</p><p>Touch AC: 20 = 10 Base + 5 Dex +5 Deflection</p><p>Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection</p><p> </p><p>Attacks: Longsword: +25/+20/+15: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range.</p><p>Composite Longbow: +23/+18/+13: 1d8+5: x3 Crit Range</p><p> </p><p>Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll, </p><p>Exotic Weapon Proficiency (Bastard Sword)</p><p> </p><p>Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2</p><p> </p><p>Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation)</p><p>Lv 2: Scribe Scroll</p><p>Lv 3: Spell Focus (Abjuration)</p><p>Lv 6: Endurance, Split Ray</p><p>Lv 8: Exotic Weapon Proficiency (Bastard Sword)</p><p>Lv 9: Empower Spell</p><p>Lv 10: Quicken Spell</p><p>Lv 12: Twin Spell</p><p>Lv 15: Eschew Materials</p><p>Lv 18: Chain Spell</p><p>Lv 21: Improved Spell Capacity</p><p>Lv 24: Improved Spell Capacity</p><p>Lv 27: Improved Metamagic</p><p>Lv 30: Improved Metamagic</p><p> </p><p>Skills:</p><p>1 Rogue: 13 x 4 = 52 </p><p>6 Wizard: 7 x 6 = 42</p><p>1 Fighter: 8 x 1 = 8</p><p>2 Spellsword: 8 x 2 = 16</p><p>1 Ronin: 8 x 1 = 8 </p><p>4 Arcane Trickster: 10 x 5 = 50 </p><p>5 Arcane Trickster: 11 x 5 = 55</p><p>1 Archmage: 9 x 1 = 9</p><p>2 Spellsword: 9 x 2 = 18</p><p>6 Spellsword: 10 x 6 = 60</p><p>1 Horizon Walker: 12 x 1 = 12</p><p>Total: 330</p><p> </p><p>Skills: Tumble 26/+53, Spot 26/+30, Search 23/+36, Listen 23/+27, Disable Device 7/+20, Spellcraft 33/+49, Knowledge Arcana 33/+46, Hide 26/+48, Move Silently 26/+48, Escape Artist 7/+29, Decipher Script 7/+20, Jump 0/+28, Knowledge Geography 8/+21, Balance 0/+27, Climb 0/+28, Bluff 23/+25, Gather Information 23/+25, Sense Motive 23/+27, Open Lock 1/+8, Slight of Hand 1/+8, Decipher Script 1/+14, Use Magic Device 7/+9</p><p> </p><p>Class Abilities: 6d6 Sneak Attack, Trapfinding +1, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures), Infamy</p><p> </p><p>Caster Level: Wizard 21</p><p> </p><p>Spell DC: 10 + Spell Level +13</p><p> </p><p>Spells Prepared:</p><p>Lv 0 (4): Light, Detect Magic x2, Read Magic</p><p>Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone</p><p>Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility, </p><p>Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow</p><p>Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility</p><p>Lv 5 (6): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency</p><p>Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form</p><p>Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage</p><p>Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting</p><p>Lv 9 (6): Energy Drain, Timestop x3, Split Rayed Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight</p><p>Lv 10 (2): Chained Twinned Force Orb, Quickened Twinned Force Orb</p><p>Lv 11 (2): Chained Polar Ray, Split Rayed Polar Ray</p><p> </p><p>Equipment: </p><p>Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315)</p><p>Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810)</p><p>Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Shadow, and Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150)</p><p>Shield: Great Reflection, +1 Buckler (1,210,165)</p><p>Lv 1 Pearls of Power x5 (5,000)</p><p>Lv 2 Pearls of Power x5 (20,000)</p><p>Lv 3 Pearls of Power x5 (45,000)</p><p>Lv 4 Pearls of Power x6 (96,000)</p><p>Lv 5 Pearls of Power x5 (125,000)</p><p>Lv 6 Pearls of Power x3 (108,000)</p><p>Lv 9 Pearls of Power x5 (405,000)</p><p>Boots of Swiftness (256,000)</p><p>Cloak of Resistance +5 (25,000)</p><p>Belt of Giants Strength +6 (36,000)</p><p>Amulet of Health +6 (36,000)</p><p>Headband of Intelligence +6 (36,000)</p><p>Tomes Read: +5 to all (825,000)</p><p>Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850)</p><p>Ring of Protection +5 (50,000)</p><p>Ring of Sustenance (2,500)</p><p>Heward’s Handy Haversack (2,000)</p><p>Gloves of Storing x2 (20,000)</p><p>Greater Rod of Quicken (170,000)</p><p>Greater Rod of Empower (73,000)</p><p>20 Scrolls of Divine Power (14,000)</p><p>10 Scrolls of Restoration (8,000)</p><p>1 Scroll of Greater Restoration (4,775)</p><p>1 Scroll of Mass Heal (3,825)</p><p>20 Wands of Cure Light Wounds (15,000)</p><p>Quiver of Elohnna (1,800)</p><p>Boccob’s Blessed Book (12,500)</p><p>Portable Hole (20,000)</p><p>Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320)</p><p>9,990 gp</p><p> </p><p>Grafts:</p><p>Fast Leg x2 (8,000)</p><p>Charming Eye (120,000)</p><p>Clawed Arm x2 (100,000)</p><p>Fearsome Eye (120,000)</p><p>Feathered Wings (10,000)</p><p>Fiendish Ear (2,500)</p><p>Sting Tail (50,000)</p><p>Antennae Graft (20,000)</p><p>Crown of Eyes (60,000)</p><p>Third Eye (165,000)</p><p>Plated Skin (64,000)</p><p> </p><p>Gutworm: </p><p>Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds.</p><p>Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects.</p><p>Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxygen.</p><p> </p><p>Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters.</p><p> </p><p>Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection. </p><p>[/sblock]</p><p> </p><p>Btw, I just realized that alot of times I put the 3.0 names for some spells. Just bear with me on that.</p></blockquote><p></p>
[QUOTE="Albedo, post: 2472080, member: 33214"] Heres my character. [sblock] Name: Cann Able Classes: 1 Rogue, 6 Wizard, 1 Fighter, 2 Spellsword, 1 Ronin, 9 Arcane Trickster, 1 Archmage, 8 Spellsword, 1 Horizon Walker Race: Human Gender: Male Deity: None Alignment: NE Size: Medium Str: 26 (15 base, +5 Inherent, +6 Enhancement) Dex: 24 (13 Base, +5 Inherent, +6 Enhancement) Con: 24 (13 Base, +5 Inherent, +6 Enhancement) Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level) Wis: 18 (13 Base, +5 Inherent) Cha: 14 (9 Base, +5 Inherent) Base Attack: +16/+11/+6 Fort: +29 = 17 Base + 5 Resistance + 7 Con Ref: +25 = 13 Base + 5 Resistance + 7 Dex Will: +28 = 19 Base + 5 Resistance + 4 Wis Speed: (Base 30 x 2) + 20 = 80 / (30x3) + 20 = 110 Flight (average) Initiative: +7 (+7 Dex) Languages: Common, Undercommon, Abyssal, Infernal, Draconic, Celestial, Sylvan, Giant HD: 6 + 16d4 + 12d10 + 1d8 + 210 HP: 360 AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection Touch AC: 20 = 10 Base + 5 Dex +5 Deflection Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection Attacks: Longsword: +25/+20/+15: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range. Composite Longbow: +23/+18/+13: 1d8+5: x3 Crit Range Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll, Exotic Weapon Proficiency (Bastard Sword) Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2 Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation) Lv 2: Scribe Scroll Lv 3: Spell Focus (Abjuration) Lv 6: Endurance, Split Ray Lv 8: Exotic Weapon Proficiency (Bastard Sword) Lv 9: Empower Spell Lv 10: Quicken Spell Lv 12: Twin Spell Lv 15: Eschew Materials Lv 18: Chain Spell Lv 21: Improved Spell Capacity Lv 24: Improved Spell Capacity Lv 27: Improved Metamagic Lv 30: Improved Metamagic Skills: 1 Rogue: 13 x 4 = 52 6 Wizard: 7 x 6 = 42 1 Fighter: 8 x 1 = 8 2 Spellsword: 8 x 2 = 16 1 Ronin: 8 x 1 = 8 4 Arcane Trickster: 10 x 5 = 50 5 Arcane Trickster: 11 x 5 = 55 1 Archmage: 9 x 1 = 9 2 Spellsword: 9 x 2 = 18 6 Spellsword: 10 x 6 = 60 1 Horizon Walker: 12 x 1 = 12 Total: 330 Skills: Tumble 26/+53, Spot 26/+30, Search 23/+36, Listen 23/+27, Disable Device 7/+20, Spellcraft 33/+49, Knowledge Arcana 33/+46, Hide 26/+48, Move Silently 26/+48, Escape Artist 7/+29, Decipher Script 7/+20, Jump 0/+28, Knowledge Geography 8/+21, Balance 0/+27, Climb 0/+28, Bluff 23/+25, Gather Information 23/+25, Sense Motive 23/+27, Open Lock 1/+8, Slight of Hand 1/+8, Decipher Script 1/+14, Use Magic Device 7/+9 Class Abilities: 6d6 Sneak Attack, Trapfinding +1, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures), Infamy Caster Level: Wizard 21 Spell DC: 10 + Spell Level +13 Spells Prepared: Lv 0 (4): Light, Detect Magic x2, Read Magic Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility, Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility Lv 5 (6): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting Lv 9 (6): Energy Drain, Timestop x3, Split Rayed Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight Lv 10 (2): Chained Twinned Force Orb, Quickened Twinned Force Orb Lv 11 (2): Chained Polar Ray, Split Rayed Polar Ray Equipment: Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315) Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810) Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Shadow, and Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150) Shield: Great Reflection, +1 Buckler (1,210,165) Lv 1 Pearls of Power x5 (5,000) Lv 2 Pearls of Power x5 (20,000) Lv 3 Pearls of Power x5 (45,000) Lv 4 Pearls of Power x6 (96,000) Lv 5 Pearls of Power x5 (125,000) Lv 6 Pearls of Power x3 (108,000) Lv 9 Pearls of Power x5 (405,000) Boots of Swiftness (256,000) Cloak of Resistance +5 (25,000) Belt of Giants Strength +6 (36,000) Amulet of Health +6 (36,000) Headband of Intelligence +6 (36,000) Tomes Read: +5 to all (825,000) Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850) Ring of Protection +5 (50,000) Ring of Sustenance (2,500) Heward’s Handy Haversack (2,000) Gloves of Storing x2 (20,000) Greater Rod of Quicken (170,000) Greater Rod of Empower (73,000) 20 Scrolls of Divine Power (14,000) 10 Scrolls of Restoration (8,000) 1 Scroll of Greater Restoration (4,775) 1 Scroll of Mass Heal (3,825) 20 Wands of Cure Light Wounds (15,000) Quiver of Elohnna (1,800) Boccob’s Blessed Book (12,500) Portable Hole (20,000) Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320) 9,990 gp Grafts: Fast Leg x2 (8,000) Charming Eye (120,000) Clawed Arm x2 (100,000) Fearsome Eye (120,000) Feathered Wings (10,000) Fiendish Ear (2,500) Sting Tail (50,000) Antennae Graft (20,000) Crown of Eyes (60,000) Third Eye (165,000) Plated Skin (64,000) Gutworm: Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds. Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects. Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxygen. Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters. Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection. [/sblock] Btw, I just realized that alot of times I put the 3.0 names for some spells. Just bear with me on that. [/QUOTE]
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