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<blockquote data-quote="Albedo" data-source="post: 2533978" data-attributes="member: 33214"><p>Pending on the whirlwinds actions (since Cann goes after it in initiative), he is going to cast timestop. Using his Gloves of Storing, he will call his sword to his hand. For the first round of the timestop, he is going to cast Greater Magic Weapon on his sword, giving it a +5 enhancement bonus. He is then going to use his movement action to move right up to the whirlwind (or 110 feet if the whirlwind does not end up close enough to reach at the end of its turn). For the last round (if I get more, it doesn't really matter to me), he is going to finish moving up to the creature if he isn't already there (if I have the movement to do it, I'm gonna try and make sure I'm behind the creature, not in front of it), then cast a Quickened True Strike, then as a free action call his Rod of Quicken to his hand using his other glove of storing, and then use his standard action to ready an action to attack the whirlwind when the timestop ends. Once the Timestop ends, he will make his attack, using his Impromtu Sneak Attack ability to deny the creature its Dex bonus to AC. His attack is at +51, and will deal 1d8+16 damage + 1 Negative Level +1 Con Damage, unless the creature is not immune to critical hits, in which point it does an additional 6d6 sneak attack damage and an additional point of con damage. If I do hit, I will also discharge the two spells in my sword. The Orb of Force will deal 20d6 damage (No save, No SR), and the polar ray which I will cast as Sonic damage will deal 42d6 points of damage (No save). If the creature has SR, I will use my Moment of Prescience to add +21 to my roll, making it a +42 check to beat the SR. Finally, after my attack I will place my sword into my glove of storing as a free action and cast a Quickened Twinned Orb of Force, dealing another 10d6 damage twice (pending 2 successful range touch attacks at +23, though there is no save and no SR). Afterwards, since I have not taken any movement actions in the actual round, I will move 35 feet back. I will end with a reminder that I am currently under the effect of the Greater Invisibilty Spell, so if the creature does not have a method for detecting invisibility, it can't see me. As part of my movement action though, I'm going to add a hide check (+88 since I am invisible) using my invisibility as concealment, so that the creature has a harder time using a spot check to discover which square I am standing in.</p></blockquote><p></p>
[QUOTE="Albedo, post: 2533978, member: 33214"] Pending on the whirlwinds actions (since Cann goes after it in initiative), he is going to cast timestop. Using his Gloves of Storing, he will call his sword to his hand. For the first round of the timestop, he is going to cast Greater Magic Weapon on his sword, giving it a +5 enhancement bonus. He is then going to use his movement action to move right up to the whirlwind (or 110 feet if the whirlwind does not end up close enough to reach at the end of its turn). For the last round (if I get more, it doesn't really matter to me), he is going to finish moving up to the creature if he isn't already there (if I have the movement to do it, I'm gonna try and make sure I'm behind the creature, not in front of it), then cast a Quickened True Strike, then as a free action call his Rod of Quicken to his hand using his other glove of storing, and then use his standard action to ready an action to attack the whirlwind when the timestop ends. Once the Timestop ends, he will make his attack, using his Impromtu Sneak Attack ability to deny the creature its Dex bonus to AC. His attack is at +51, and will deal 1d8+16 damage + 1 Negative Level +1 Con Damage, unless the creature is not immune to critical hits, in which point it does an additional 6d6 sneak attack damage and an additional point of con damage. If I do hit, I will also discharge the two spells in my sword. The Orb of Force will deal 20d6 damage (No save, No SR), and the polar ray which I will cast as Sonic damage will deal 42d6 points of damage (No save). If the creature has SR, I will use my Moment of Prescience to add +21 to my roll, making it a +42 check to beat the SR. Finally, after my attack I will place my sword into my glove of storing as a free action and cast a Quickened Twinned Orb of Force, dealing another 10d6 damage twice (pending 2 successful range touch attacks at +23, though there is no save and no SR). Afterwards, since I have not taken any movement actions in the actual round, I will move 35 feet back. I will end with a reminder that I am currently under the effect of the Greater Invisibilty Spell, so if the creature does not have a method for detecting invisibility, it can't see me. As part of my movement action though, I'm going to add a hide check (+88 since I am invisible) using my invisibility as concealment, so that the creature has a harder time using a spot check to discover which square I am standing in. [/QUOTE]
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