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<blockquote data-quote="Rkhet" data-source="post: 2534850" data-attributes="member: 31318"><p>order: stormcloud -> Rhakzan -> Cann -> Moreth (delay) -> Lessa</p><p></p><p>Cann:</p><p>/ooc:</p><p>[sblock]the stormcloud's action was to move to 150' from the party and change into a whirlwind. It's already done for the round.</p><p></p><p>You can't take a readied action and a regular action at once. From SRD, ready:</p><p></p><p>Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you <strong>do not get your regular action that round.</strong></p><p></p><p>The thing that triggers your readied action is the ending of Time Stop. Because no objective time passes, your Initiative order does not change. What you'll want to do instead of Ready is Delay, because this way you get a full-round action. Assuming you do this...</p><p></p><p>(I'd appreciate it if people follow this format for complicated actions in the future)</p><p></p><p>Time Stop roll: d4+1=3</p><p>Before Time Stop has ended: Move to (x=180 y=0 z=0), cast True Strike</p><p></p><p>Standard Action: attack +51, 1d8+16+1 NL +1Con, +20d6 Force, +42d6 Sonic (SR)</p><p>Free Action: Rod of Quicken to hand using glove of storing</p><p>Swift Action: touch attack +23 x2, Quickened Twinned Orb of Force, 10d6 each</p><p>Move Action: move to (x=215 y=0 z=0), Hide +88</p><p></p><p>Resolution:</p><p></p><p>Attack: </p><p>Physical: Attack roll 61, hit, damage: 12 Slashing, +1 NL, +1 Con. </p><p>Force: 20d6 = 72</p><p>Sonic: SR: 21+21+d20=54, successful, 42d6 = 136</p><p>Reflex save: 25+d20 = 41, failed; Cann takes 16 damage.</p><p>Reflex save: 25+d20 = 42, failed; Cann takes 15 damage and is sucked into the whirlwind. Take a -4 penalty to Dex and -2 to attack rolls. Cannot move. Attempting to escape is a move-action.</p><p></p><p>Quickened Twinned OoF: action cancelled.</p><p></p><p>Total damage dealt to whirlwind: 220, 1 negative level, 1 Con</p><p></p><p>Move: </p><p>cannot move for the round. (do something else with the move action, if you wish. You can still full-attack, for example. Or you can attempt escape as a move-action.) [/sblock]</p><p></p><p>Cann chants powerful arcane phrases, and, for a few moments, time itself grinds to a halt. To an onlooker, he seemed to disappear and immediately appear behind the whirlwind. He strikes a blow on its back, releasing the bound spells on his sword.</p><p></p><p>The blow lands and the whirlwind howls with pain and fury. Cann is sucked inside by the powerful currents, bleeding a little as the raging wind cuts into him like knives.</p><p></p><p></p><p>Moreth:</p><p></p><p>/ooc: [sblock]</p><p>Modified Solar stats (incl. inherent and enhancement bonuses):</p><p>Str 39, Dex 31, Con 31</p><p>Ranged Attack: 9+10dex+1comp+5epic = 25</p><p></p><p>Move to x=0, y=0, z=100</p><p></p><p>Sonic Meteor Swarm:</p><p></p><p>Attack roll: 8, 5, 13, 7</p><p>SR: d20+39 = 56 (successful)</p><p>damage: 144 sonic + 24 blunt</p><p></p><p>Sonic Fireballs:</p><p></p><p>SR: 48, 51, 43 (all successful)</p><p>DC: 26</p><p>Saves: 20, 9, 5</p><p>damage: 90 sonic</p><p></p><p>Total damage dealt to whirlwind: 258</p><p>[/sblock]</p><p></p><p>The whirlwind writhes and twists under the barrage of sound. Though there is no blood or gore, Moreth intuitively knows that he has wounded it.</p><p></p><p>The howl of the wind sharpens to a loud, piercing shriek. On an empty plane like this, it is likely to be heard for miles or more. It may be calling for allies.</p><p></p><p>Rhakzan, Lessa:</p><p></p><p>The creature seems to be enraged and ready to attack - all the more so after being blasted by Cann and Moreth. It does not appear to have significant protections against force or sonic energy.</p><p></p><p>/edit: fixed the maximized damage.</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2534850, member: 31318"] order: stormcloud -> Rhakzan -> Cann -> Moreth (delay) -> Lessa Cann: /ooc: [sblock]the stormcloud's action was to move to 150' from the party and change into a whirlwind. It's already done for the round. You can't take a readied action and a regular action at once. From SRD, ready: Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you [b]do not get your regular action that round.[/b] The thing that triggers your readied action is the ending of Time Stop. Because no objective time passes, your Initiative order does not change. What you'll want to do instead of Ready is Delay, because this way you get a full-round action. Assuming you do this... (I'd appreciate it if people follow this format for complicated actions in the future) Time Stop roll: d4+1=3 Before Time Stop has ended: Move to (x=180 y=0 z=0), cast True Strike Standard Action: attack +51, 1d8+16+1 NL +1Con, +20d6 Force, +42d6 Sonic (SR) Free Action: Rod of Quicken to hand using glove of storing Swift Action: touch attack +23 x2, Quickened Twinned Orb of Force, 10d6 each Move Action: move to (x=215 y=0 z=0), Hide +88 Resolution: Attack: Physical: Attack roll 61, hit, damage: 12 Slashing, +1 NL, +1 Con. Force: 20d6 = 72 Sonic: SR: 21+21+d20=54, successful, 42d6 = 136 Reflex save: 25+d20 = 41, failed; Cann takes 16 damage. Reflex save: 25+d20 = 42, failed; Cann takes 15 damage and is sucked into the whirlwind. Take a -4 penalty to Dex and -2 to attack rolls. Cannot move. Attempting to escape is a move-action. Quickened Twinned OoF: action cancelled. Total damage dealt to whirlwind: 220, 1 negative level, 1 Con Move: cannot move for the round. (do something else with the move action, if you wish. You can still full-attack, for example. Or you can attempt escape as a move-action.) [/sblock] Cann chants powerful arcane phrases, and, for a few moments, time itself grinds to a halt. To an onlooker, he seemed to disappear and immediately appear behind the whirlwind. He strikes a blow on its back, releasing the bound spells on his sword. The blow lands and the whirlwind howls with pain and fury. Cann is sucked inside by the powerful currents, bleeding a little as the raging wind cuts into him like knives. Moreth: /ooc: [sblock] Modified Solar stats (incl. inherent and enhancement bonuses): Str 39, Dex 31, Con 31 Ranged Attack: 9+10dex+1comp+5epic = 25 Move to x=0, y=0, z=100 Sonic Meteor Swarm: Attack roll: 8, 5, 13, 7 SR: d20+39 = 56 (successful) damage: 144 sonic + 24 blunt Sonic Fireballs: SR: 48, 51, 43 (all successful) DC: 26 Saves: 20, 9, 5 damage: 90 sonic Total damage dealt to whirlwind: 258 [/sblock] The whirlwind writhes and twists under the barrage of sound. Though there is no blood or gore, Moreth intuitively knows that he has wounded it. The howl of the wind sharpens to a loud, piercing shriek. On an empty plane like this, it is likely to be heard for miles or more. It may be calling for allies. Rhakzan, Lessa: The creature seems to be enraged and ready to attack - all the more so after being blasted by Cann and Moreth. It does not appear to have significant protections against force or sonic energy. /edit: fixed the maximized damage. [/QUOTE]
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