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<blockquote data-quote="Rkhet" data-source="post: 2537946" data-attributes="member: 31318"><p>/ooc: There's a difference between complicated and messy. Try to avoid the latter. I know you had mentioned MoP, but when you do it in the middle of a big block of text along with a bunch of other numbers, sometimes it gets lost. Anyways...</p><p></p><p>---Round 3---</p><p></p><p>Initiative order: whirlwind ->Rhakzan ->Cann ->Moreth ->Lessa</p><p></p><p>[sblock]The whirlwind is using the Run action to move into each PC's square, attempt to suck him/her in, then moving to the next one. It provokes no attacks of opportunity, but it loses its Dex bonus to AC for the round.</p><p></p><p>Reflex saves:</p><p></p><p>Rhakzan: +28</p><p>28+d20 = 37, failed, take 17 damage</p><p>28+d20 = 42, failed, take 20 damage and is sucked into the whirlwind.</p><p></p><p>Lessa: +23</p><p>23+d20 =35, failed, damage nullified by DR</p><p>23+d20 =30, failed, take 12 damage and is sucked into the whirlwind</p><p></p><p>Moreth: +29 (modified for Solar form)</p><p>29+d20 =45, failed, take 3 nonlethal damage</p><p>29+d20 =49 successful (nat 20)</p><p></p><p>Cann: +25 (the attempt is on his initiative order):</p><p>25+22 (sadism)+d20 = 51, failed. Take 26 damage, still inside.</p><p></p><p>Positions: Cann, Rhakzan and Lessa are inside the whirlwind. Moreth is where he was. The whirlwind ends its round 100 feet above him.</p><p></p><p>Incidentally, I was wrong about escape being a move-action last round. On closer reading you get one attempt per round for free, but you cannot get another attempt with a move-action.</p><p>[/sblock]</p><p></p><p>The whirlwind charges forward in a burst of speed, moving over each of its opponents, attempting to draw them into itself. Rhakzan and Lessa are drawn into the vortex, but Moreth steps aside just in time, as the whirlwind rushes past him from below. Cann attempts to pull himself free, but the winds prove too strong for him.</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2537946, member: 31318"] /ooc: There's a difference between complicated and messy. Try to avoid the latter. I know you had mentioned MoP, but when you do it in the middle of a big block of text along with a bunch of other numbers, sometimes it gets lost. Anyways... ---Round 3--- Initiative order: whirlwind ->Rhakzan ->Cann ->Moreth ->Lessa [sblock]The whirlwind is using the Run action to move into each PC's square, attempt to suck him/her in, then moving to the next one. It provokes no attacks of opportunity, but it loses its Dex bonus to AC for the round. Reflex saves: Rhakzan: +28 28+d20 = 37, failed, take 17 damage 28+d20 = 42, failed, take 20 damage and is sucked into the whirlwind. Lessa: +23 23+d20 =35, failed, damage nullified by DR 23+d20 =30, failed, take 12 damage and is sucked into the whirlwind Moreth: +29 (modified for Solar form) 29+d20 =45, failed, take 3 nonlethal damage 29+d20 =49 successful (nat 20) Cann: +25 (the attempt is on his initiative order): 25+22 (sadism)+d20 = 51, failed. Take 26 damage, still inside. Positions: Cann, Rhakzan and Lessa are inside the whirlwind. Moreth is where he was. The whirlwind ends its round 100 feet above him. Incidentally, I was wrong about escape being a move-action last round. On closer reading you get one attempt per round for free, but you cannot get another attempt with a move-action. [/sblock] The whirlwind charges forward in a burst of speed, moving over each of its opponents, attempting to draw them into itself. Rhakzan and Lessa are drawn into the vortex, but Moreth steps aside just in time, as the whirlwind rushes past him from below. Cann attempts to pull himself free, but the winds prove too strong for him. [/QUOTE]
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