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<blockquote data-quote="Rkhet" data-source="post: 2545722" data-attributes="member: 31318"><p>Moreth: The city is huge; you place the population at at least two hundred thousand, probably more. It seemed to have been built haphazardly, with little or no pre-planning. A detailed study of the city, even with the aid of divination magic, could take days or even weeks. Nevertheless, you take a cursory look around the place, noting landmarks and such.</p><p></p><p>You realize that some parts of the city are hidden to you; others contain discrepancies characteristic to illusions. You cannot find the city's barracks or any noticeable defenses, for example.</p><p></p><p>When you study the temple through your mirror, you see that it is sheathed in a blinding white light. The light blocks out all detail and makes spying impossible. You study the surrounding areas instead: there is a river to the west, and busy ports has been built on both sides. The market where you first arrived is to the south-west. To the east and north are residential areas, the neighbourhood becoming increasingly dirty and poor the further east. One of the more obvious discrepancies lie somewhere in the slums.</p><p></p><p>You find a priest of the Church giving a speech in one of the city's many squares. A modest crowd has gathered; others are going about their business with disinterest. You cannot hear sounds while scrying with the mirror, so instead you tap into his mind to read his surface thoughts.</p><p></p><p>The speech is a fundraiser for the war. The priest, Merdith, is feeling bored, tired and dispirited, having been doing this all day to little effect. The words are coming out almost automatically, while his mind is on something else:</p><p></p><p>"...the main ledger lists the shipment as cold iron, but judging by this month's expenditure we clearly paid for adamantine. The backup ledger lists correct costs, but there are other, minor discrepancies... this would be so much easier if only I could take a look at the foundry's book. Either way, something's not right here. Maybe one of the apprentices didn't do the sums right; but maybe someone has their hand in the till..."</p><p></p><p>The rest of his thoughts involve complicated and boring mental calculations.</p><p></p><p>You find a few other priests doing similiar, priestly things: healing the sick, raising money, evangelizing, et cetra. None of them have very interesting thoughts, though one is having an affair with a barber's wife. The high-ranking priests are nowhere to be found; perhaps they're inside the temple, or perhaps they are well-shielded against scrying.</p><p></p><p>Cann, Lessa: you make your way to the ground floor of the tower. Cann shows his medallion to a receptionist and explains the purpose of the visit. The receptionist scrutinizes the medallion carefully before giving it back.</p><p></p><p>You are taken to a small room to the south, a place outside the blanketing antimagic. The floor of the room is covered in magical symbols - your deep understanding of magic reveals that it is a modified, deactivated Teleportation Circle, though not its destination or how it is modified. The receptionist thumbs his key amulet and utters a command word, activating the circle, then politely asks you to enter.</p><p></p><p>Silentspace: is Rhakzan going with them? Or doing something else?</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2545722, member: 31318"] Moreth: The city is huge; you place the population at at least two hundred thousand, probably more. It seemed to have been built haphazardly, with little or no pre-planning. A detailed study of the city, even with the aid of divination magic, could take days or even weeks. Nevertheless, you take a cursory look around the place, noting landmarks and such. You realize that some parts of the city are hidden to you; others contain discrepancies characteristic to illusions. You cannot find the city's barracks or any noticeable defenses, for example. When you study the temple through your mirror, you see that it is sheathed in a blinding white light. The light blocks out all detail and makes spying impossible. You study the surrounding areas instead: there is a river to the west, and busy ports has been built on both sides. The market where you first arrived is to the south-west. To the east and north are residential areas, the neighbourhood becoming increasingly dirty and poor the further east. One of the more obvious discrepancies lie somewhere in the slums. You find a priest of the Church giving a speech in one of the city's many squares. A modest crowd has gathered; others are going about their business with disinterest. You cannot hear sounds while scrying with the mirror, so instead you tap into his mind to read his surface thoughts. The speech is a fundraiser for the war. The priest, Merdith, is feeling bored, tired and dispirited, having been doing this all day to little effect. The words are coming out almost automatically, while his mind is on something else: "...the main ledger lists the shipment as cold iron, but judging by this month's expenditure we clearly paid for adamantine. The backup ledger lists correct costs, but there are other, minor discrepancies... this would be so much easier if only I could take a look at the foundry's book. Either way, something's not right here. Maybe one of the apprentices didn't do the sums right; but maybe someone has their hand in the till..." The rest of his thoughts involve complicated and boring mental calculations. You find a few other priests doing similiar, priestly things: healing the sick, raising money, evangelizing, et cetra. None of them have very interesting thoughts, though one is having an affair with a barber's wife. The high-ranking priests are nowhere to be found; perhaps they're inside the temple, or perhaps they are well-shielded against scrying. Cann, Lessa: you make your way to the ground floor of the tower. Cann shows his medallion to a receptionist and explains the purpose of the visit. The receptionist scrutinizes the medallion carefully before giving it back. You are taken to a small room to the south, a place outside the blanketing antimagic. The floor of the room is covered in magical symbols - your deep understanding of magic reveals that it is a modified, deactivated Teleportation Circle, though not its destination or how it is modified. The receptionist thumbs his key amulet and utters a command word, activating the circle, then politely asks you to enter. Silentspace: is Rhakzan going with them? Or doing something else? [/QUOTE]
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