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Eye of Zaltec
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<blockquote data-quote="CapnZapp" data-source="post: 7372043" data-attributes="member: 12731"><p>Changes and their rationale:</p><p></p><p>First off, the Companion writers completely forgot the entire justification for the item's existence, that of being able to raise someone from the dead no matter how old!</p><p></p><p>Then, a number of niggling inconsistences and baffling choices has been rectified:</p><ul> <li data-xf-list-type="ul">The Eye can be charged by regular humans, and not just by CR 4+ creatures. In any Aztec description, it's always about quantity, not quality. And if you need a thousand sacrifices to bring back someone from the dead after a millenium, I think design mission accomplished! However, I have retained a nod towards challenge rating as you can see in the item mechanics.</li> <li data-xf-list-type="ul">After several centuries of burial, ancient creatures are likely reduced to skeletal remains, or even dust. (Not every culture can make Mummies!) The Eye needs to function for such targets, so I lifted in some verbiage from True Ressurrection. I did not, however, want to relinquish the need to touch something, so I did not import the name clause.</li> <li data-xf-list-type="ul">A legendary evil item like the Eye would probably not care whether the soul was willing. For an item meant to raise creatures even after millenia, this seems like a necessary power.</li> <li data-xf-list-type="ul">In a similar way, physical rejuvenation seems appropriate, given the huge cost in sacrificial victims.</li> <li data-xf-list-type="ul">Symbol and alignment of Zaltec the god has been addressed.</li> <li data-xf-list-type="ul">Specifics of losing the charges has been changed.</li> <li data-xf-list-type="ul">Since the usage of this item will always be plot ("downtime"), never adventure ("uptime"), the bit about getting inconvenienced has been dropped.</li> </ul></blockquote><p></p>
[QUOTE="CapnZapp, post: 7372043, member: 12731"] Changes and their rationale: First off, the Companion writers completely forgot the entire justification for the item's existence, that of being able to raise someone from the dead no matter how old! Then, a number of niggling inconsistences and baffling choices has been rectified: [LIST] [*]The Eye can be charged by regular humans, and not just by CR 4+ creatures. In any Aztec description, it's always about quantity, not quality. And if you need a thousand sacrifices to bring back someone from the dead after a millenium, I think design mission accomplished! However, I have retained a nod towards challenge rating as you can see in the item mechanics. [*]After several centuries of burial, ancient creatures are likely reduced to skeletal remains, or even dust. (Not every culture can make Mummies!) The Eye needs to function for such targets, so I lifted in some verbiage from True Ressurrection. I did not, however, want to relinquish the need to touch something, so I did not import the name clause. [*]A legendary evil item like the Eye would probably not care whether the soul was willing. For an item meant to raise creatures even after millenia, this seems like a necessary power. [*]In a similar way, physical rejuvenation seems appropriate, given the huge cost in sacrificial victims. [*]Symbol and alignment of Zaltec the god has been addressed. [*]Specifics of losing the charges has been changed. [*]Since the usage of this item will always be plot ("downtime"), never adventure ("uptime"), the bit about getting inconvenienced has been dropped. [/LIST] [/QUOTE]
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