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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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<blockquote data-quote="Minigiant" data-source="post: 9632604" data-attributes="member: 63508"><p>Easy</p><p></p><p>First the D&D Core is 5 books or $29.99 each. </p><ol> <li data-xf-list-type="ol">Player's Handbook</li> <li data-xf-list-type="ol">Dungeon Master's Guide</li> <li data-xf-list-type="ol">Monster Manual </li> <li data-xf-list-type="ol">Tome of Magic</li> <li data-xf-list-type="ol">Equipment Encyclopedia </li> </ol><p></p><p>Changes:</p><ol> <li data-xf-list-type="ol">A hybrid of all editions.</li> <li data-xf-list-type="ol">Class features are based on Ability <strong>Score</strong><ol> <li data-xf-list-type="ol">Spells Prepared is equal to Casting Score/3 plus level. (AKA 15 INT level 1 wizard can prep 6 spells)<ol> <li data-xf-list-type="ol">Cantrips must be prepared</li> <li data-xf-list-type="ol">Infusions must be prepared</li> <li data-xf-list-type="ol">Spell DCs are Casting Score</li> </ol></li> <li data-xf-list-type="ol">Focus points is WIS score + Level (costs adjusted)</li> <li data-xf-list-type="ol">Sorcery points is CHA score + Level (costs adjusted)</li> <li data-xf-list-type="ol">Lay on Hands is CHA score x 5</li> </ol></li> <li data-xf-list-type="ol">1st level is MAX HD</li> <li data-xf-list-type="ol">Only warrior classes and monsters add Con Mod to HP</li> <li data-xf-list-type="ol">Short rests are 10 minutes and heal CON Score.</li> <li data-xf-list-type="ol">Drinking a potion is an Action but gives MAX dice healing<ol> <li data-xf-list-type="ol">Drinking a potion and rolling the dice is a limited free action</li> </ol></li> <li data-xf-list-type="ol">No bonus actions<ol> <li data-xf-list-type="ol">Additional actions included in spells. Ie Healing Word is an action but lets you Attack or Dodge. Hunter's Mark lets you attack when cast and swapping marks are free.</li> <li data-xf-list-type="ol">TWF is a Weapon Mastery</li> </ol></li> <li data-xf-list-type="ol">Warriors get Weapon Masteries and Armor Masteries<ol> <li data-xf-list-type="ol">A few simple ones like +2 damage or +1 AC</li> <li data-xf-list-type="ol">Replaces Fighting styles</li> </ol></li> <li data-xf-list-type="ol">Concentration is removed. Replaced by Endurance (CON) check vs damage taken</li> <li data-xf-list-type="ol">Each skill has 2 named uses with DCa<ol> <li data-xf-list-type="ol">For example DC 15 Medicine (INT) check doubles healing when pouring a healing potion on a body.</li> </ol></li> <li data-xf-list-type="ol">Saving throws changed<ol> <li data-xf-list-type="ol">Fortitude (STR)</li> <li data-xf-list-type="ol">Reflex (DEX)</li> <li data-xf-list-type="ol">Death (CON)</li> <li data-xf-list-type="ol">Confusion (INT)</li> <li data-xf-list-type="ol">Will (WIS)</li> <li data-xf-list-type="ol">Magic (CHA)</li> </ol></li> <li data-xf-list-type="ol">Engage action replaces Opportunity attacks and flanking. Engaged foes can't move away without taking a automatic hit or taking Disengage action. Engaged foes are flanked if double Engaged.</li> <li data-xf-list-type="ol">Monsters hit <strong>HARDER</strong></li> <li data-xf-list-type="ol">Monsters have unique (broken) spells that PCs can't get without barter or favors.</li> </ol></blockquote><p></p>
[QUOTE="Minigiant, post: 9632604, member: 63508"] Easy First the D&D Core is 5 books or $29.99 each. [LIST=1] [*]Player's Handbook [*]Dungeon Master's Guide [*]Monster Manual [*]Tome of Magic [*]Equipment Encyclopedia [/LIST] Changes: [LIST=1] [*]A hybrid of all editions. [*]Class features are based on Ability [B]Score[/B] [LIST=1] [*]Spells Prepared is equal to Casting Score/3 plus level. (AKA 15 INT level 1 wizard can prep 6 spells) [LIST=1] [*]Cantrips must be prepared [*]Infusions must be prepared [*]Spell DCs are Casting Score [/LIST] [*]Focus points is WIS score + Level (costs adjusted) [*]Sorcery points is CHA score + Level (costs adjusted) [*]Lay on Hands is CHA score x 5 [/LIST] [*]1st level is MAX HD [*]Only warrior classes and monsters add Con Mod to HP [*]Short rests are 10 minutes and heal CON Score. [*]Drinking a potion is an Action but gives MAX dice healing [LIST=1] [*]Drinking a potion and rolling the dice is a limited free action [/LIST] [*]No bonus actions [LIST=1] [*]Additional actions included in spells. Ie Healing Word is an action but lets you Attack or Dodge. Hunter's Mark lets you attack when cast and swapping marks are free. [*]TWF is a Weapon Mastery [/LIST] [*]Warriors get Weapon Masteries and Armor Masteries [LIST=1] [*]A few simple ones like +2 damage or +1 AC [*]Replaces Fighting styles [/LIST] [*]Concentration is removed. Replaced by Endurance (CON) check vs damage taken [*]Each skill has 2 named uses with DCa [LIST=1] [*]For example DC 15 Medicine (INT) check doubles healing when pouring a healing potion on a body. [/LIST] [*]Saving throws changed [LIST=1] [*]Fortitude (STR) [*]Reflex (DEX) [*]Death (CON) [*]Confusion (INT) [*]Will (WIS) [*]Magic (CHA) [/LIST] [*]Engage action replaces Opportunity attacks and flanking. Engaged foes can't move away without taking a automatic hit or taking Disengage action. Engaged foes are flanked if double Engaged. [*]Monsters hit [B]HARDER[/B] [*]Monsters have unique (broken) spells that PCs can't get without barter or favors. [/LIST] [/QUOTE]
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