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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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<blockquote data-quote="ART!" data-source="post: 9632802" data-attributes="member: 79926"><p>Me too. Let's get rid of the temptation to always be looking on your sheet for something you can do with your bonus action every single turn.</p><p></p><p>Ditto. I get the appeal, I really do. I dug the concept in the playtest, but in play I came to kind of hate it.</p><p></p><p>Maybe a simpler approach would giving everyone something like superiority dice, which you can use with any attack, to improve your chance to hit, someone else's chance to hit, decrease your targets chance to hit, do more damage - like half a dozen things that are easy to remember. </p><p></p><p></p><p>Well, duh! <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p><p></p><p>Seriously, though - anything you can do to simplify the game for new players (without losing something that can't be made up for elsewhere) is a good thing.</p><p></p><p></p><p>Nice.</p><p></p><p></p><p>I want upcasting and downcasting for all or most spells. </p><p></p><p>I want 3rd level spells to be available to 3rd level casters. Rejigger the spell lists as needed. </p><p></p><p>I want rigorous support for the exploration and social "pillars". Like what Level Up did by adding non-combat features to all the classes. Do the new WOTC books even mention the pillars at all?</p><p></p><p>Similarly, don't get rid of the personality traits in background (like the 2024 books do! Argh!), but instead weave those into the expanded social and exploration rules.</p><p></p><p>As others have said: kill the sacred cows if doing so helps make the game clearer and more robust.</p></blockquote><p></p>
[QUOTE="ART!, post: 9632802, member: 79926"] Me too. Let's get rid of the temptation to always be looking on your sheet for something you can do with your bonus action every single turn. Ditto. I get the appeal, I really do. I dug the concept in the playtest, but in play I came to kind of hate it. Maybe a simpler approach would giving everyone something like superiority dice, which you can use with any attack, to improve your chance to hit, someone else's chance to hit, decrease your targets chance to hit, do more damage - like half a dozen things that are easy to remember. Well, duh! 😁 Seriously, though - anything you can do to simplify the game for new players (without losing something that can't be made up for elsewhere) is a good thing. Nice. I want upcasting and downcasting for all or most spells. I want 3rd level spells to be available to 3rd level casters. Rejigger the spell lists as needed. I want rigorous support for the exploration and social "pillars". Like what Level Up did by adding non-combat features to all the classes. Do the new WOTC books even mention the pillars at all? Similarly, don't get rid of the personality traits in background (like the 2024 books do! Argh!), but instead weave those into the expanded social and exploration rules. As others have said: kill the sacred cows if doing so helps make the game clearer and more robust. [/QUOTE]
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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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