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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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<blockquote data-quote="CreamCloud0" data-source="post: 9635393" data-attributes="member: 7034710"><p>i don't know about appealing to the mass market so this is just thoughts on 'my own version'</p><p></p><p>generally the 5e d20 system patched with a decent heaping of features from 4e</p><p>-monster templates (boss, minion, warrior, scout...)</p><p>-4e AEDU mechanics for martials, 5e spellcasting for casters</p><p>-short rest design for all classes</p><p>-more expertise for martials to break past bounded accuracy, return of extraordinary feats of skills (balance on a cloud, lift a 10ft stone statue)</p><p>-species, culture, background and class</p><p>-bulky species design, your species heavily influences how your character can play, remove 'rubber mask' design</p><p>-standardize a new class progression to enable a more 'mix and match' design between base class and subclass(acts somewhat closer to a paragon path as it is intended to be applied to any base class)</p><p>-no multiclassing, but feats enable you to branch out conceptually or obtain some mechanics from other classes</p><p>-increased library of weapons, armour and equipment</p><p>-improved exploration/survival mechanics</p><p>-improved social mechanics.</p><p></p><p>that's all that comes to mind off the top of my head.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9635393, member: 7034710"] i don't know about appealing to the mass market so this is just thoughts on 'my own version' generally the 5e d20 system patched with a decent heaping of features from 4e -monster templates (boss, minion, warrior, scout...) -4e AEDU mechanics for martials, 5e spellcasting for casters -short rest design for all classes -more expertise for martials to break past bounded accuracy, return of extraordinary feats of skills (balance on a cloud, lift a 10ft stone statue) -species, culture, background and class -bulky species design, your species heavily influences how your character can play, remove 'rubber mask' design -standardize a new class progression to enable a more 'mix and match' design between base class and subclass(acts somewhat closer to a paragon path as it is intended to be applied to any base class) -no multiclassing, but feats enable you to branch out conceptually or obtain some mechanics from other classes -increased library of weapons, armour and equipment -improved exploration/survival mechanics -improved social mechanics. that's all that comes to mind off the top of my head. [/QUOTE]
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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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