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Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.
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<blockquote data-quote="Bohandas" data-source="post: 9638459" data-attributes="member: 7015707"><p>3.5e mixed with best ideas from pathfinder 1, 5e, and osr, and furthermore also somehow tweaked to achieve the following:</p><p>*Order that classes are taken in shouldn't matter in multiclass builds; this mainly necessitates a change in the bonus skills at first level and how permanent changes in intelligence are handled</p><p>*Fractional modifiers rule from Unearthed Arcana</p><p>*Monsters need to be more easily customized; published stats should include printed breakdown of where those stats come from, and non-class hit dice need to be decoupled from non-class skill points and non-class feats</p><p>*Undead and constructs should have constitution scores and incorporeal creatures should have strength scores; some undead should simply be sturdier than other undead with the same HD, and there's dozens of ways that an incorporeal creature can grab something and interact with it</p><p>*Undead (and to a lesser extent constructs) should be vulnerable to critical hits. (If anything they should ONLY be vulnerable to critical hits; traditionally a lot of undead can only be killed by hitting them in certain weak spots, like how vampires have to be stabbed in the heart or with zombies you have to cut off the head or destroy the brain)</p><p>*If magic and the paranormal are going to be everywhere, then high level non-epic skill uses should be as powerful as low level spells. You shouldn't have to wait until level 50 to balance on water or implant a magical suggestion with bluff. And you shouldn't even need to be mid level to identify magic items with the appraise skill. And you should be able to brew potions with just the alchemy skill</p><p>*Extremes of scale need to be better handled</p><p>*Expended and even unreadied Combat Maneuvers should be able to be cast from hitpoints, because the guy at the gym argument works both ways; it's not a hard limit to physical stuff, it's a limit before you put your back out/pass out from exhaustion/tear your ACL/whatever</p><p>*The big six items should either be increased in price until they're no longer economical or conversely should just come online as free extras to all items of the appropriate types. Or something</p></blockquote><p></p>
[QUOTE="Bohandas, post: 9638459, member: 7015707"] 3.5e mixed with best ideas from pathfinder 1, 5e, and osr, and furthermore also somehow tweaked to achieve the following: *Order that classes are taken in shouldn't matter in multiclass builds; this mainly necessitates a change in the bonus skills at first level and how permanent changes in intelligence are handled *Fractional modifiers rule from Unearthed Arcana *Monsters need to be more easily customized; published stats should include printed breakdown of where those stats come from, and non-class hit dice need to be decoupled from non-class skill points and non-class feats *Undead and constructs should have constitution scores and incorporeal creatures should have strength scores; some undead should simply be sturdier than other undead with the same HD, and there's dozens of ways that an incorporeal creature can grab something and interact with it *Undead (and to a lesser extent constructs) should be vulnerable to critical hits. (If anything they should ONLY be vulnerable to critical hits; traditionally a lot of undead can only be killed by hitting them in certain weak spots, like how vampires have to be stabbed in the heart or with zombies you have to cut off the head or destroy the brain) *If magic and the paranormal are going to be everywhere, then high level non-epic skill uses should be as powerful as low level spells. You shouldn't have to wait until level 50 to balance on water or implant a magical suggestion with bluff. And you shouldn't even need to be mid level to identify magic items with the appraise skill. And you should be able to brew potions with just the alchemy skill *Extremes of scale need to be better handled *Expended and even unreadied Combat Maneuvers should be able to be cast from hitpoints, because the guy at the gym argument works both ways; it's not a hard limit to physical stuff, it's a limit before you put your back out/pass out from exhaustion/tear your ACL/whatever *The big six items should either be increased in price until they're no longer economical or conversely should just come online as free extras to all items of the appropriate types. Or something [/QUOTE]
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