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<blockquote data-quote="ragboy" data-source="post: 3480445" data-attributes="member: 4151"><p>I have to echo wayne's sentiments. I got it a few days ago and am about 3/4 of the way through. </p><p></p><p>This is definitely the best Eberron adventure that's been published by WotC. (Of course, everyone knows that Dungeon has had all the Eberron goodness so far -- with Logue reigning supreme, in my opinion). </p><p></p><p>Highlights: </p><p></p><p>* The [spoiler]<span style="font-family: 'Arial'">ninja-pirate</span>[/spoiler] gave me a chuckle. </p><p></p><p>* Start with the action and flashback to the fluff-- not sure who's idea this was, but it's straight Lester Dent pulp and I've used this method for several adventures. Nothing gets everyone at the table more focused (and scared) than calling for an initative roll before "opening flavor text." </p><p></p><p>* [spoiler]Giant Zombie Squid Suspended from the ceiling[/spoiler] - Different! </p><p></p><p>* And on that subject -- Lots of interesting combat settings. Stuff to jump from, knock down, unstable areas... I find myself retrofitting any published adventures I've run in recent times due to the "Tunnels of Doom" type 20x20 rooms devoid of features (other than in the flavor text and the orc and his pie).</p><p></p><p>* I liked all the named NPC's. Very distinctive, all running on their own agendas, lots of "character." </p><p></p><p>I don't have much on the lowlights...just a couple of things: </p><p></p><p>* [spoiler]Possibly a couple of editing oversights. I don't have details, but I know there was one encounter specifically that references the "Treasure" section, but that section does not exist on the encounter page or the original room description page. I could have missed it...Couple of spots where Emerald Claw are said to use their potions of protection from good in the text, but the equipment doesn't appear in their statblocks. I'm not much of a statblock troll, but that stood out. [/spoiler]</p><p></p><p>* The gray sidebars in the encounter format, with black text and swirly gray wallpaper that bleeds through -- Too hard to read! Fade that dang "wallpaper" and lighten that grey sidebar background! </p><p></p><p>* [spoiler]Needed a better map of the estate. It's a very precarious arrangement and I would have liked to see possibly a side-view or at least an "area view" of the estate. Also, where the heck are the display cases in the "sunken" hall? Don't appear on the map, or I'm blind. [/spoiler]</p><p></p><p>Overall, I think the authors spent a lot of time and energy ensuring that the adventure was world-spanning, quick moving, and packed with intrigue and interesting combats. Very pulp, exactly as Eberron was originally advertised (and hasn't delivered in published adventures, imbp), and has set the bar for adventures to come. </p><p></p><p>Anyway. The opportunity to rave about a product hasn't presented itself lately, and this is definitely one to rave about. Highly recommended.</p></blockquote><p></p>
[QUOTE="ragboy, post: 3480445, member: 4151"] I have to echo wayne's sentiments. I got it a few days ago and am about 3/4 of the way through. This is definitely the best Eberron adventure that's been published by WotC. (Of course, everyone knows that Dungeon has had all the Eberron goodness so far -- with Logue reigning supreme, in my opinion). Highlights: * The [spoiler][FONT=Arial]ninja-pirate[/FONT][/spoiler] gave me a chuckle. * Start with the action and flashback to the fluff-- not sure who's idea this was, but it's straight Lester Dent pulp and I've used this method for several adventures. Nothing gets everyone at the table more focused (and scared) than calling for an initative roll before "opening flavor text." * [spoiler]Giant Zombie Squid Suspended from the ceiling[/spoiler] - Different! * And on that subject -- Lots of interesting combat settings. Stuff to jump from, knock down, unstable areas... I find myself retrofitting any published adventures I've run in recent times due to the "Tunnels of Doom" type 20x20 rooms devoid of features (other than in the flavor text and the orc and his pie). * I liked all the named NPC's. Very distinctive, all running on their own agendas, lots of "character." I don't have much on the lowlights...just a couple of things: * [spoiler]Possibly a couple of editing oversights. I don't have details, but I know there was one encounter specifically that references the "Treasure" section, but that section does not exist on the encounter page or the original room description page. I could have missed it...Couple of spots where Emerald Claw are said to use their potions of protection from good in the text, but the equipment doesn't appear in their statblocks. I'm not much of a statblock troll, but that stood out. [/spoiler] * The gray sidebars in the encounter format, with black text and swirly gray wallpaper that bleeds through -- Too hard to read! Fade that dang "wallpaper" and lighten that grey sidebar background! * [spoiler]Needed a better map of the estate. It's a very precarious arrangement and I would have liked to see possibly a side-view or at least an "area view" of the estate. Also, where the heck are the display cases in the "sunken" hall? Don't appear on the map, or I'm blind. [/spoiler] Overall, I think the authors spent a lot of time and energy ensuring that the adventure was world-spanning, quick moving, and packed with intrigue and interesting combats. Very pulp, exactly as Eberron was originally advertised (and hasn't delivered in published adventures, imbp), and has set the bar for adventures to come. Anyway. The opportunity to rave about a product hasn't presented itself lately, and this is definitely one to rave about. Highly recommended. [/QUOTE]
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