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Fabula Ultima general thread [+]
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<blockquote data-quote="Aldarc" data-source="post: 9768458" data-attributes="member: 5142"><p>[USER=467]@Reynard[/USER], one of the fun things IMHO about Fabula Ultima is that joy of building your character. It's a bit like 3e/PF2 mulitclassing, though I would say that it's multiclassing done well. Characters have "classes," but these classes are more like thematic packages of abilities. You grab these abilities as you level, and not necessarily in a particular order. You master your class after 10 levels, and gain a heroic skill, but you can't progress any further in those classes after that point. You can have a max of three non-mastered classes.</p><p></p><p>So let's create a party of starting characters. Starting characters start at 5th level and must take 2-3 classes.</p><p></p><p><strong>Markus, the Generic Game Hero </strong></p><p>Guardian (2 levels): Defensive Mastery 1, Protect</p><p>Spiritist (1 level): Spiritual Magic (Spell: Soul Weapon)</p><p>Weaponmaster (2 levels): Breach, Counterattack</p><p></p><p><strong>Ophelia, the Priestess of Light </strong></p><p>Orator (2 levels): Encourage, My Trust in You</p><p>Spiritist (3 levels): Spiritual Magic (Spells: Cleanse, Heal, Lux)</p><p></p><p><strong>Vera, the Gambling Gunslinger </strong></p><p>Entropist (2 levels): Entropic Magic (Spell: Gamble), Lucky Seven</p><p>Rogue (1 level): High Speed</p><p>Sharpshooter (2 levels): Barrage, Ranged Weapon Mastery 1</p><p></p><p><strong>Garik, the Leaping Lancer </strong></p><p>Elementalist (2 levels): Elemental Magic (Spells: Soaring Strike, Elemental Weapon)</p><p>Guardian (1 level): Fortress</p><p>Weapon Master (2 levels): Bladestorm, Melee Weapon Mastery 1</p><p></p><p><strong>Aldarus, the Black Mage </strong></p><p>Elementalist (3 levels): Elemental Magic (Spells: Fulgur, Glacies, Ignis)</p><p>Entropist (1 level): Entropic Magic (Spell: Drain Spirit)</p><p>Loremaster (1 level): Insight</p><p></p><p>Notice that we definitely have overlap between characters. Several characters have levels in Spiritist, Elementalist, Guardian, Weaponmaster, and Entropist but with basically no overlap of abilities. But we have also created fairly different characters in terms of the sorts of things that they do.</p><p></p><p><strong>Classes in Fabula Ultima </strong></p><p><strong></strong></p><p><strong>Core Rulebook (15): </strong>Arcanist (Summoner), Chimerist, Darkblade, Elementalist, Fury, Guardian, Loremaster, Orator, Rogue, Sharpshooter, Spiritist, Tinkerer, Wayfarer, Weaponmaster</p><p></p><p><strong>High Fantasy Atlas (4): </strong>Chanter, Commander, Dancer, Symbolist</p><p></p><p><strong>Techno Fantasy Atlas (3):</strong> Esper, Mutant, Pilot</p><p></p><p><strong>Natural Fantasy Atlas (4): </strong>Floralist, Gourmet, Invoker, Merchant</p><p></p><p><strong>Bonus Content (2):</strong> Ace of Cards, Necromancer</p><p></p><p>You do have to be careful about mixing content, especially across the Atlas materials, because they represent different genres and/or sub-genres.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9768458, member: 5142"] [USER=467]@Reynard[/USER], one of the fun things IMHO about Fabula Ultima is that joy of building your character. It's a bit like 3e/PF2 mulitclassing, though I would say that it's multiclassing done well. Characters have "classes," but these classes are more like thematic packages of abilities. You grab these abilities as you level, and not necessarily in a particular order. You master your class after 10 levels, and gain a heroic skill, but you can't progress any further in those classes after that point. You can have a max of three non-mastered classes. So let's create a party of starting characters. Starting characters start at 5th level and must take 2-3 classes. [B]Markus, the Generic Game Hero [/B] Guardian (2 levels): Defensive Mastery 1, Protect Spiritist (1 level): Spiritual Magic (Spell: Soul Weapon) Weaponmaster (2 levels): Breach, Counterattack [B]Ophelia, the Priestess of Light [/B] Orator (2 levels): Encourage, My Trust in You Spiritist (3 levels): Spiritual Magic (Spells: Cleanse, Heal, Lux) [B]Vera, the Gambling Gunslinger [/B] Entropist (2 levels): Entropic Magic (Spell: Gamble), Lucky Seven Rogue (1 level): High Speed Sharpshooter (2 levels): Barrage, Ranged Weapon Mastery 1 [B]Garik, the Leaping Lancer [/B] Elementalist (2 levels): Elemental Magic (Spells: Soaring Strike, Elemental Weapon) Guardian (1 level): Fortress Weapon Master (2 levels): Bladestorm, Melee Weapon Mastery 1 [B]Aldarus, the Black Mage [/B] Elementalist (3 levels): Elemental Magic (Spells: Fulgur, Glacies, Ignis) Entropist (1 level): Entropic Magic (Spell: Drain Spirit) Loremaster (1 level): Insight Notice that we definitely have overlap between characters. Several characters have levels in Spiritist, Elementalist, Guardian, Weaponmaster, and Entropist but with basically no overlap of abilities. But we have also created fairly different characters in terms of the sorts of things that they do. [B]Classes in Fabula Ultima Core Rulebook (15): [/B]Arcanist (Summoner), Chimerist, Darkblade, Elementalist, Fury, Guardian, Loremaster, Orator, Rogue, Sharpshooter, Spiritist, Tinkerer, Wayfarer, Weaponmaster [B]High Fantasy Atlas (4): [/B]Chanter, Commander, Dancer, Symbolist [B]Techno Fantasy Atlas (3):[/B] Esper, Mutant, Pilot [B]Natural Fantasy Atlas (4): [/B]Floralist, Gourmet, Invoker, Merchant [B]Bonus Content (2):[/B] Ace of Cards, Necromancer You do have to be careful about mixing content, especially across the Atlas materials, because they represent different genres and/or sub-genres. [/QUOTE]
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