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Fabula Ultima general thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9774806" data-attributes="member: 7044099"><p>The thought comes to me that you could grab all the non-mechanical aspects of this and directly use it with Daggerheart mechanical design and it would work <em>really well </em>(the one aspect of FU I personally like the least is the very intentionally designed and well executed JRPG-esque combat). I think FU is hitting on all the same very uh "narrative neotrad" elements that DH eventually does with a more conventional game frame, but does a better job of being clear and directive to push in the direction it wants. The advantage of not being a Big Name game trying to get bridge sales I guess!</p></blockquote><p></p>
[QUOTE="zakael19, post: 9774806, member: 7044099"] The thought comes to me that you could grab all the non-mechanical aspects of this and directly use it with Daggerheart mechanical design and it would work [I]really well [/I](the one aspect of FU I personally like the least is the very intentionally designed and well executed JRPG-esque combat). I think FU is hitting on all the same very uh "narrative neotrad" elements that DH eventually does with a more conventional game frame, but does a better job of being clear and directive to push in the direction it wants. The advantage of not being a Big Name game trying to get bridge sales I guess! [/QUOTE]
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Fabula Ultima general thread [+]
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