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Fabula Ultima Offers A Good Beginning To A Final Fantasy
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<blockquote data-quote="SteveC" data-source="post: 9498557" data-attributes="member: 9053"><p>I wanted to quote what you wrote to respond to it. Frankly, outside of combat you do make fewer checks in Fabula Ultima than other games. The game encourages it in the rules. I took a little snip from the relevant page:</p><p></p><p>[ATTACH=full]384679[/ATTACH]</p><p></p><p>In combat, you make a check each round, but again, that's where your Bonds come into play. And outside of combat if you need a check, you're going to work to make them come into play as well.</p><p></p><p>You need to have a strong flow of Fabula Points, just like you need a flow of Fate Points. The game depends on it. I have only played the game recently, and how it ran was in my mind very directly when thinking about this. The GM made sure to highlight the relationships between characters both in and out of combat as they make the melodrama of the story run.</p><p></p><p>We were only playing starting characters, so I don't know if the game gets harder as you level up. I can see how that could be the case and in that case I'd have to agree with your assessment for later play. I do think that a minor adjustment and keeping opponent defenses in a reasonable scale would address it. I guess I see how it works much like how Fate does, but I've also played a lot more Fate than FU.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9498557, member: 9053"] I wanted to quote what you wrote to respond to it. Frankly, outside of combat you do make fewer checks in Fabula Ultima than other games. The game encourages it in the rules. I took a little snip from the relevant page: [ATTACH type="full" width="75%"]384679[/ATTACH] In combat, you make a check each round, but again, that's where your Bonds come into play. And outside of combat if you need a check, you're going to work to make them come into play as well. You need to have a strong flow of Fabula Points, just like you need a flow of Fate Points. The game depends on it. I have only played the game recently, and how it ran was in my mind very directly when thinking about this. The GM made sure to highlight the relationships between characters both in and out of combat as they make the melodrama of the story run. We were only playing starting characters, so I don't know if the game gets harder as you level up. I can see how that could be the case and in that case I'd have to agree with your assessment for later play. I do think that a minor adjustment and keeping opponent defenses in a reasonable scale would address it. I guess I see how it works much like how Fate does, but I've also played a lot more Fate than FU. [/QUOTE]
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Fabula Ultima Offers A Good Beginning To A Final Fantasy
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