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Faction Rules - What do we like?
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<blockquote data-quote="Tonguez" data-source="post: 9886687" data-attributes="member: 1125"><p>I do the following for my factions now combining Fronts, some Blades in the Dark Turf rules and pushing PC Hooks I came up with this:</p><p></p><table style='width: 100%'><tr><td style='width: 50.0000%'><strong>NAME:</strong> Redbrand Bandits</td><td style='width: 50.0000%'><strong>TYPE:</strong> Criminal Street Gang (Level 2)</td></tr><tr><td style='width: 50.0000%'><strong>TERRITORY:</strong> Phandalin and Surrounding Area<br /> Local Trade Routes</td><td style='width: 50.0000%'><strong>STABILITY: +</strong>2/5 Lieutenant jostle for power, Glasstaff has respct but not loyalty.</td></tr><tr><td style='width: 50.0000%'><strong>PURPOSE </strong>To extort Phandalin for profit</td><td style='width: 50.0000%'><strong>Long-Term:</strong> to gain control the local Trade Routes</td></tr><tr><td style='width: 50.0000%'><strong>Approach: </strong><br /> Intimidation, Extortion, Violence</td><td style='width: 50.0000%'><strong>PC Inroads</strong>: Impress a Lieutenant or do a "simple job", </td></tr><tr><td style='width: 50.0000%'><strong>Structure: </strong><br /> <ul> <li data-xf-list-type="ul">Ruffians: Minor Thugs, loud, disposable</li> <li data-xf-list-type="ul">Lieutenants: Street Captains, the visible face, each carving out his own little territory</li> <li data-xf-list-type="ul">Leader: Iarno Glasstaff, he prefers the shadows, stays out of the limelight</li> </ul> </td><td style='width: 50.0000%'><strong>NPCs:</strong> Iarno Glasstaff (Leader - Wizard)<br /> Lieutenants (3) <br /> <ul> <li data-xf-list-type="ul">the Bruiser (controls the extortion racket)</li> <li data-xf-list-type="ul">the Smiler (trying to manipulate the council)</li> <li data-xf-list-type="ul">the Banker (coin is power - so control the coin purse)</li> </ul> </td></tr><tr><td style='width: 50.0000%'><strong>Holdings: </strong><br /> Secure Hideout<br /> Secure Warehouses<br /> Black Market (Weapons, Drugs, Magic Item)</td><td style='width: 50.0000%'><strong>Assets: </strong><br /> Minor magic Items<br /> Glasstaff (Arcane Boons)<br /> Informants Network</td></tr><tr><td style='width: 50.0000%'><strong>Allies</strong> - Local Bandits<br /> Bugbear Mercenaries <br /> Tolerated by Zhentarim (for now!)</td><td style='width: 50.0000%'><strong>Rivals</strong> - Town Authorities<br /> Harpers<br /> Cragmaw Goblins</td></tr><tr><td style='width: 50.0000%'><strong>GRIM PORTENTS</strong><br /> <ol> <li data-xf-list-type="ol">Townsfolk openly <strong>intimidated</strong></li> <li data-xf-list-type="ol">Redbrand numbers swell</li> <li data-xf-list-type="ol">Cragmaw retaliation raids begin</li> <li data-xf-list-type="ol">Trade routes become unsafe</li> <li data-xf-list-type="ol"><em>Harpers</em> initiate covert investigation</li> <li data-xf-list-type="ol">Open <em><strong>conflict</strong></em> in the streets<br /> <br /> <strong><u>IMPRENDING DOOM:</u></strong> Phandalin becomes a criminal stronghold</li> </ol> </td><td style='width: 50.0000%'><strong>PLAYER HOOKS</strong><br /> <ul> <li data-xf-list-type="ul"><strong>Direct Conflict</strong> Oppose the Rebrand and hunt down their leadership</li> <li data-xf-list-type="ul"><strong>Infiltration </strong><br /> Work for the Redbrands Climb the ranks from thug to lieutenant, choosing who to betray along the way</li> <li data-xf-list-type="ul"><strong>Cut In</strong> Start your own gang and try to get a cut of the action</li> <li data-xf-list-type="ul"><strong>Gang War</strong><br /> Tip off the Cragmaws and let chaos bloom</li> </ul> </td></tr></table><p></p><p></p><p>Anyway as you see I love Factions they are a great worldbuilding tools that help signal what's important in the campaign, provide clear NPC motivation and help anchor PC engagement within the ongoing narrative of the world.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9886687, member: 1125"] I do the following for my factions now combining Fronts, some Blades in the Dark Turf rules and pushing PC Hooks I came up with this: [TABLE width="100%"] [TR] [td width="50.0000%"][B]NAME:[/B] Redbrand Bandits[/td][td width="50.0000%"][B]TYPE:[/B] Criminal Street Gang (Level 2)[/td] [/TR] [TR] [td width="50.0000%"][B]TERRITORY:[/B] Phandalin and Surrounding Area Local Trade Routes[/td][td width="50.0000%"][B]STABILITY: +[/B]2/5 Lieutenant jostle for power, Glasstaff has respct but not loyalty.[/td] [/TR] [TR] [td width="50.0000%"][B]PURPOSE [/B]To extort Phandalin for profit[/td] [td width="50.0000%"][B]Long-Term:[/B] to gain control the local Trade Routes[/td] [/TR] [TR] [td width="50.0000%"][B]Approach: [/B] Intimidation, Extortion, Violence[/td][td width="50.0000%"][B]PC Inroads[/B]: Impress a Lieutenant or do a "simple job", [/td] [/TR] [TR] [td width="50.0000%"][B]Structure: [/B] [LIST] [*]Ruffians: Minor Thugs, loud, disposable [*]Lieutenants: Street Captains, the visible face, each carving out his own little territory [*]Leader: Iarno Glasstaff, he prefers the shadows, stays out of the limelight [/LIST] [/td] [td width="50.0000%"][B]NPCs:[/B] Iarno Glasstaff (Leader - Wizard) Lieutenants (3) [LIST] [*]the Bruiser (controls the extortion racket) [*]the Smiler (trying to manipulate the council) [*]the Banker (coin is power - so control the coin purse) [/LIST] [/td] [/TR] [TR] [td width="50.0000%"][B]Holdings: [/B] Secure Hideout Secure Warehouses Black Market (Weapons, Drugs, Magic Item)[/td] [td width="50.0000%"][B]Assets: [/B] Minor magic Items Glasstaff (Arcane Boons) Informants Network[/td] [/TR] [TR] [td width="50.0000%"][B]Allies[/B] - Local Bandits Bugbear Mercenaries Tolerated by Zhentarim (for now!)[/td][td width="50.0000%"][B]Rivals[/B] - Town Authorities Harpers Cragmaw Goblins[/td] [/TR] [TR] [td width="50.0000%"][B]GRIM PORTENTS[/B] [LIST=1] [*]Townsfolk openly [B]intimidated[/B] [*]Redbrand numbers swell [*]Cragmaw retaliation raids begin [*]Trade routes become unsafe [*][I]Harpers[/I] initiate covert investigation [*]Open [I][B]conflict[/B][/I] in the streets [B][U]IMPRENDING DOOM:[/U][/B] Phandalin becomes a criminal stronghold [/LIST][/td] [td width="50.0000%"][B]PLAYER HOOKS[/B] [LIST] [*][B]Direct Conflict[/B] Oppose the Rebrand and hunt down their leadership [*][B]Infiltration [/B] Work for the Redbrands Climb the ranks from thug to lieutenant, choosing who to betray along the way [*][B]Cut In[/B] Start your own gang and try to get a cut of the action [*][B]Gang War[/B] Tip off the Cragmaws and let chaos bloom [/LIST][/td] [/TR] [/TABLE] Anyway as you see I love Factions they are a great worldbuilding tools that help signal what's important in the campaign, provide clear NPC motivation and help anchor PC engagement within the ongoing narrative of the world. [/QUOTE]
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