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Factionless Characters: When sometimes your concept dosnt link up with a Faction.
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<blockquote data-quote="Nevvur" data-source="post: 6759687" data-attributes="member: 6783882"><p>I stress to my players that there are only benefits in belonging to a faction (and of course I bring up the Raise Dead charity). I also point out you can quit a faction whenever you want.</p><p></p><p>Generally, I think new player aversion to the factions has a lot more to do with feeling beholden to faction authorities/principles than it does with fitting a character concept. They think they're going to miss out on something by selecting a faction (as if they'll be eligible for all faction missions by being unaffiliated??), or be required to do something they don't want to. The exact opposite is true. Membership opens up opportunities, and faction assignments are always voluntary.</p><p></p><p>I only met one player who insisted on not having a faction, even after I explained the benefits. Incidentally, his character died on the second session, and the player never returned to our table. I wasn't trying to punish him for his choice to abstain from faction membership, of course. He made an awful tactical decision, and his "allies" made no attempt to stabilize him when his plan didn't work out so well.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 6759687, member: 6783882"] I stress to my players that there are only benefits in belonging to a faction (and of course I bring up the Raise Dead charity). I also point out you can quit a faction whenever you want. Generally, I think new player aversion to the factions has a lot more to do with feeling beholden to faction authorities/principles than it does with fitting a character concept. They think they're going to miss out on something by selecting a faction (as if they'll be eligible for all faction missions by being unaffiliated??), or be required to do something they don't want to. The exact opposite is true. Membership opens up opportunities, and faction assignments are always voluntary. I only met one player who insisted on not having a faction, even after I explained the benefits. Incidentally, his character died on the second session, and the player never returned to our table. I wasn't trying to punish him for his choice to abstain from faction membership, of course. He made an awful tactical decision, and his "allies" made no attempt to stabilize him when his plan didn't work out so well. [/QUOTE]
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Factionless Characters: When sometimes your concept dosnt link up with a Faction.
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