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Factionless Characters: When sometimes your concept dosnt link up with a Faction.
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<blockquote data-quote="GreenTengu" data-source="post: 6761195" data-attributes="member: 6777454"><p>Are the societies meant to be secret? I don't think they are.</p><p></p><p>As I understand it, the general crux of how the adventure league works is that within the world there is this job known as "Adventurer" and they are organized by guilds. The difference between a mercenary and an "adventurer" is the guild which more or less reviews the tasks before assigning adventurers to it and ensuring they aren't up to anything too nasty or brutal or illegal.</p><p></p><p>This helps neatly and easily explain how and why you can sit 5 random characters down for a random adventure and they can all be considered hooked and ready to engage with it. No session 0 every play session.</p><p></p><p>In order to gain membership into this guild, one needs to be vetted and doing so is done through these organizations who then sponsor the person. So if you are in the guild, you are at least loosely associated with one of those organizations as they are responsible for you and you owe them.</p><p></p><p>Now, if when you are making your character one of the first things you say is "I am a special snowflake lone wolf, screw all authority and organizations and affiliations. I do whatever I want whenever I want and all of those factions can go screw themselves if they think I'm going to follow anyone else's agenda!!" which is certainly what it sounds to me one is saying when they just outright reject the idea of working for any of the main organizations....</p><p></p><p>Well, if one has such a major problem being associated with a distant organization who don't really enforce their agenda and with whom membership provides only benefit, how exactly is that going to work with a much closer organization with people whose actions and direction are going to immediately affect where you go and who you talk to and how you relate to NPCs and the general choices you make?</p><p></p><p>What is the first thing this special snowflake lone wolf who tells all organizations to go screw themselves because they are their own thing who does things only their way and couldn't care less about anyone else's agenda going to do when traveling with a bunch of people whose agendas likely don't match their own and who are going to make choices they don't approve of on their behalf and do things that aren't their way more or less dragging them along and make choices that they wouldn't have made but not effectively made because someone else made that choice for them?</p><p></p><p>Of course they aren't going to stay with them. Why would they? If not metagaming and actually playing consistently, they are going to turn heel and abandon the others at the first opportunity they get... or when everyone else goes left, they will go right on their own because that's what they want to do and, as a special snowflake lonewolf, what they want to do is what they do and no one is going to tell them otherwise.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6761195, member: 6777454"] Are the societies meant to be secret? I don't think they are. As I understand it, the general crux of how the adventure league works is that within the world there is this job known as "Adventurer" and they are organized by guilds. The difference between a mercenary and an "adventurer" is the guild which more or less reviews the tasks before assigning adventurers to it and ensuring they aren't up to anything too nasty or brutal or illegal. This helps neatly and easily explain how and why you can sit 5 random characters down for a random adventure and they can all be considered hooked and ready to engage with it. No session 0 every play session. In order to gain membership into this guild, one needs to be vetted and doing so is done through these organizations who then sponsor the person. So if you are in the guild, you are at least loosely associated with one of those organizations as they are responsible for you and you owe them. Now, if when you are making your character one of the first things you say is "I am a special snowflake lone wolf, screw all authority and organizations and affiliations. I do whatever I want whenever I want and all of those factions can go screw themselves if they think I'm going to follow anyone else's agenda!!" which is certainly what it sounds to me one is saying when they just outright reject the idea of working for any of the main organizations.... Well, if one has such a major problem being associated with a distant organization who don't really enforce their agenda and with whom membership provides only benefit, how exactly is that going to work with a much closer organization with people whose actions and direction are going to immediately affect where you go and who you talk to and how you relate to NPCs and the general choices you make? What is the first thing this special snowflake lone wolf who tells all organizations to go screw themselves because they are their own thing who does things only their way and couldn't care less about anyone else's agenda going to do when traveling with a bunch of people whose agendas likely don't match their own and who are going to make choices they don't approve of on their behalf and do things that aren't their way more or less dragging them along and make choices that they wouldn't have made but not effectively made because someone else made that choice for them? Of course they aren't going to stay with them. Why would they? If not metagaming and actually playing consistently, they are going to turn heel and abandon the others at the first opportunity they get... or when everyone else goes left, they will go right on their own because that's what they want to do and, as a special snowflake lonewolf, what they want to do is what they do and no one is going to tell them otherwise. [/QUOTE]
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