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<blockquote data-quote="fba827" data-source="post: 6561344" data-attributes="member: 807"><p>From my experiences in adventure league (some as player and some as dm)...</p><p></p><p>What typically happens that on any given adventure, 1-2 factions have a special assignment. How they work is that some contact from the faction speaks with the pc who is a member and gives a "side goal" that runs in tandem with the main mission for the party.</p><p></p><p>An over simplified example would be "since you're going in that direction to do that other thing as a party, along the way can you also do this other thing as that will greatly benefit the faction." - it's stuff like "make sure person A is safe in the battle" "clear out monster B that is threatening the very same village you're going to try and speak with" "get item C while you're down in that dungeon" etc etc</p><p></p><p>1) they add more context to connect a pc to whatever is going on</p><p>2) they give your pc a personal goal that runs in tandem (not against) the party, presuming of course that on the given adventure there is even a side quest for your faction.</p><p>3) completing faction quests potentially gives the party as a whole some more xp for doing the side activity, and potentially earns you your own faction points (which is basically rank within your own faction)</p><p>4) I have not personally seen any faction quest that purposely causes friction against the party or would cause directly conflicting goals with other factions.</p><p></p><p>In any given adventure it is not guaranteed that your faction will have a mission. So for instance lords alliance won't have side missions every adventure, sometimes he will and sometimes he won't....</p><p>Lords alliance missions that I saw tended more towards make sure a person is safe, deliver a message on the way, or get some info about something while you're headed to that dungeon.</p></blockquote><p></p>
[QUOTE="fba827, post: 6561344, member: 807"] From my experiences in adventure league (some as player and some as dm)... What typically happens that on any given adventure, 1-2 factions have a special assignment. How they work is that some contact from the faction speaks with the pc who is a member and gives a "side goal" that runs in tandem with the main mission for the party. An over simplified example would be "since you're going in that direction to do that other thing as a party, along the way can you also do this other thing as that will greatly benefit the faction." - it's stuff like "make sure person A is safe in the battle" "clear out monster B that is threatening the very same village you're going to try and speak with" "get item C while you're down in that dungeon" etc etc 1) they add more context to connect a pc to whatever is going on 2) they give your pc a personal goal that runs in tandem (not against) the party, presuming of course that on the given adventure there is even a side quest for your faction. 3) completing faction quests potentially gives the party as a whole some more xp for doing the side activity, and potentially earns you your own faction points (which is basically rank within your own faction) 4) I have not personally seen any faction quest that purposely causes friction against the party or would cause directly conflicting goals with other factions. In any given adventure it is not guaranteed that your faction will have a mission. So for instance lords alliance won't have side missions every adventure, sometimes he will and sometimes he won't.... Lords alliance missions that I saw tended more towards make sure a person is safe, deliver a message on the way, or get some info about something while you're headed to that dungeon. [/QUOTE]
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