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General Tabletop Discussion
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Factoring items into balance flawed?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4046460" data-attributes="member: 18"><p>By having magic items, y'know, REDUCE the difficult of encounters instead of <em>not having </em> magic items INCREASE it? It's not a terribly difficult concept, and it's how it used to work.</p><p></p><p>Mearls' suggestion doesn't really account for that way of doing things, though I guess if you stacked magic items on top of giving PCs the "expected" bonus, it might.</p><p></p><p></p><p></p><p>This is actually a serious problem, for me, particularly with 3E. With 1E/2E the "point" was clear. Monsters were largely static, and thus an increase in power meant you could deal with more/tougher monsters. With 3E and everything advancing and so on, it suddenly meant that you could end up taking on types of monster you were "more powerful than" but which had been advanced to the point where they'd caught up, which could feel a little dumb and computer-game-ish (Oh, look it's the Blue Imps, they have 3x as much HP as the Green Imps).</p><p></p><p>I mean, obviously there is a point, but I think you can go too far, and I think 3E did, with some of the perfectly CR-level-matching in pregen adventures, to the point where things got a little predictable and dull. I know 4E has it's minions, normal monsters, elites and bosses, and I hope at a certain stage, elites become like normal monsters, or even minions, and there are some guidelines as to when that might be, and thus we might find that the PCs can defeat 20 Ogres at once when before 2 was a challenge (rather than, yawn, fighting 2 really ADVANCED Ogres).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4046460, member: 18"] By having magic items, y'know, REDUCE the difficult of encounters instead of [I]not having [/I] magic items INCREASE it? It's not a terribly difficult concept, and it's how it used to work. Mearls' suggestion doesn't really account for that way of doing things, though I guess if you stacked magic items on top of giving PCs the "expected" bonus, it might. This is actually a serious problem, for me, particularly with 3E. With 1E/2E the "point" was clear. Monsters were largely static, and thus an increase in power meant you could deal with more/tougher monsters. With 3E and everything advancing and so on, it suddenly meant that you could end up taking on types of monster you were "more powerful than" but which had been advanced to the point where they'd caught up, which could feel a little dumb and computer-game-ish (Oh, look it's the Blue Imps, they have 3x as much HP as the Green Imps). I mean, obviously there is a point, but I think you can go too far, and I think 3E did, with some of the perfectly CR-level-matching in pregen adventures, to the point where things got a little predictable and dull. I know 4E has it's minions, normal monsters, elites and bosses, and I hope at a certain stage, elites become like normal monsters, or even minions, and there are some guidelines as to when that might be, and thus we might find that the PCs can defeat 20 Ogres at once when before 2 was a challenge (rather than, yawn, fighting 2 really ADVANCED Ogres). [/QUOTE]
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