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General Tabletop Discussion
*Pathfinder & Starfinder
Factoring items into balance flawed?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4046526" data-attributes="member: 3146"><p>And if you believe that, Mearls has a bridge in Brooklyn to sell you.</p><p></p><p>Anyone who has played 3.x (or any other edition) for a significant length of time can confirm that there is a noticable difference in power level between a character who has roughly the expected +X gear (and talk about a boring way to distribute magic items if every PC of level X has +Y gear--for my part, I prefer the freedom to vary which gear gets the bigger pluses) and a character who has roughly the expected +X gear AND a 1/day heal item and a cape of the montebank, and an anklet of translocation and a two lesser clasps of energy resistance , seven pearls of power I, three pearls of power II, and a rod of empower spell. Anyone who has played 3.x extensively will also know that the single item that contributes most to an ordinary warrior type character's damage output doesn't grant a bonus at all: it's boots of speed.</p><p></p><p>I for one have noticed a marked increase in the capabilities of PCs with the influx of new MIC style "non bonus" items into Living Greyhawk. The anklet of translocation, healing belt, and boots of big stepping are all very significant and have all changed the game (particularly the anklet of translocation). The belt of battle is positively broken and has a similar effect on combats to 3.0 haste or boots of speed. (I'd say it has that effect on only one combat per day, but nothing prevents a player from buying as many belts as he can afford and emulating Hennet).</p><p></p><p>Any magic item that is worth having will increase a PC's power whether it gives additional options or grants a consistent numerical bonus. Anyone who tells you otherwise is blowing smoke.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4046526, member: 3146"] And if you believe that, Mearls has a bridge in Brooklyn to sell you. Anyone who has played 3.x (or any other edition) for a significant length of time can confirm that there is a noticable difference in power level between a character who has roughly the expected +X gear (and talk about a boring way to distribute magic items if every PC of level X has +Y gear--for my part, I prefer the freedom to vary which gear gets the bigger pluses) and a character who has roughly the expected +X gear AND a 1/day heal item and a cape of the montebank, and an anklet of translocation and a two lesser clasps of energy resistance , seven pearls of power I, three pearls of power II, and a rod of empower spell. Anyone who has played 3.x extensively will also know that the single item that contributes most to an ordinary warrior type character's damage output doesn't grant a bonus at all: it's boots of speed. I for one have noticed a marked increase in the capabilities of PCs with the influx of new MIC style "non bonus" items into Living Greyhawk. The anklet of translocation, healing belt, and boots of big stepping are all very significant and have all changed the game (particularly the anklet of translocation). The belt of battle is positively broken and has a similar effect on combats to 3.0 haste or boots of speed. (I'd say it has that effect on only one combat per day, but nothing prevents a player from buying as many belts as he can afford and emulating Hennet). Any magic item that is worth having will increase a PC's power whether it gives additional options or grants a consistent numerical bonus. Anyone who tells you otherwise is blowing smoke. [/QUOTE]
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