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Factoring items into balance flawed?
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<blockquote data-quote="DreamChaser" data-source="post: 4047882" data-attributes="member: 1190"><p>IF only 3 items grant bonuses</p><p></p><p>AND</p><p></p><p>the levels at which said bonuses are factored into the math are explicit</p><p></p><p>THEN</p><p></p><p>adjusting for these three items can be done by:</p><p>1) giving flat bonuses to the heroes</p><p>2) giving flat penalties to the monsters</p><p>3) reducing the challenges to match the level that matches the effective level of the party once the numeric bonuses are reduced.</p><p></p><p></p><p>With regards to the other 6 types of items:</p><p></p><p>Versatility contributes to power but it is not the same thing as power. This is why wizards don't universally beat out sorcerers.</p><p></p><p>As a poster above pointed out, new ways of acting require you to make choices.</p><p></p><p>If I have 2 times that give me new movement options (1 option each) and require a move action.</p><p></p><p>AND</p><p></p><p>I have 2 items that give me new attack options (1 option each) and require a standard action</p><p></p><p>THEN</p><p></p><p>I have become more versatile in the options I have available. This in a way increases my power but it is actually just as easy to track and account for. My power has increased in scope but not necessarily in degree.</p><p></p><p>A major exception to this is any item that would allow extra actions in a round. This increases both power AND versatility.</p><p></p><p>So, I personally feel that the basic premise of this thread's opening post is flawed. Because we are being told that there is complete transparency in the mathematical items and the other items do specific things, it is actually easier to track in past editions, and if you can track it, you can account for it to increase or decrease the amount of items.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4047882, member: 1190"] IF only 3 items grant bonuses AND the levels at which said bonuses are factored into the math are explicit THEN adjusting for these three items can be done by: 1) giving flat bonuses to the heroes 2) giving flat penalties to the monsters 3) reducing the challenges to match the level that matches the effective level of the party once the numeric bonuses are reduced. With regards to the other 6 types of items: Versatility contributes to power but it is not the same thing as power. This is why wizards don't universally beat out sorcerers. As a poster above pointed out, new ways of acting require you to make choices. If I have 2 times that give me new movement options (1 option each) and require a move action. AND I have 2 items that give me new attack options (1 option each) and require a standard action THEN I have become more versatile in the options I have available. This in a way increases my power but it is actually just as easy to track and account for. My power has increased in scope but not necessarily in degree. A major exception to this is any item that would allow extra actions in a round. This increases both power AND versatility. So, I personally feel that the basic premise of this thread's opening post is flawed. Because we are being told that there is complete transparency in the mathematical items and the other items do specific things, it is actually easier to track in past editions, and if you can track it, you can account for it to increase or decrease the amount of items. DC [/QUOTE]
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