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Factoring items into balance flawed?
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<blockquote data-quote="Dragonblade" data-source="post: 4048225" data-attributes="member: 2804"><p>This "default" assumption never was explicitly stated. It arose due to the sheer number of items characters acquired over the course of their adventuring career that they had to get rid of. </p><p></p><p>A large contributor of this phenomenon was the 3e system of advancing NPCs according to the same rules as PCs. As such NPCs were virtually required to be dripping with magic items to be a suitable challenge. PCs killed them, got a bunch of +1 things they don't need and want to sell and POOF, Ye Olde Magick Shoppe is born and magic becomes a commodity.</p><p></p><p>Ironically, fixing this (by divorcing NPC stats from the same advancement system that PCs use) is decried by the same 4e skeptics that also demand an end to the "Magic Shop Problem". WotC just can't win.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4048225, member: 2804"] This "default" assumption never was explicitly stated. It arose due to the sheer number of items characters acquired over the course of their adventuring career that they had to get rid of. A large contributor of this phenomenon was the 3e system of advancing NPCs according to the same rules as PCs. As such NPCs were virtually required to be dripping with magic items to be a suitable challenge. PCs killed them, got a bunch of +1 things they don't need and want to sell and POOF, Ye Olde Magick Shoppe is born and magic becomes a commodity. Ironically, fixing this (by divorcing NPC stats from the same advancement system that PCs use) is decried by the same 4e skeptics that also demand an end to the "Magic Shop Problem". WotC just can't win. [/QUOTE]
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Factoring items into balance flawed?
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