Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Factors Affecting CR and EL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3615914" data-attributes="member: 22779"><p>Every so often, I see threads talking about how the CR system is broken or doesn't work, or is useless. Frequently, although not always, these threads have a common element - an inattention to elements which change the equation. Perhaps the poster ignores the fact that there are 3 PC's as opposed to 4, or the CR of a given creature is under or over estimated, things like that. To address this, I'd like to explore as many factors as I can that can skew the CR/EL system. To start off with, let's look at the PC's.</p><p></p><p><strong><u>PC Elements that affect CR</u></strong></p><p></p><ul> <li data-xf-list-type="ul">1. Point buy. This is something that comes up regularly. The point value, even if you don't use point buy, of a PC has a huge effect on how powerful the PC is. As a rule of thumb, 10 points above or below 25 point buy is worth about one level. If you break down the math, and compare a 35 point value PC to a 25 point value PC, you generally find that the 35 point PC functions one level ahead in pretty much all mechanical areas - hp, attack bonus, number of spells (although this varies on odd and even levels), skills etc. <br /> </li> <li data-xf-list-type="ul">2. Number of PC's. This one is a bit of a no brainer of course, but it does need to be repeated. CR assumes 4 PC's. More or less is going to affect how difficult an encounter is. At a rough guestimate, 1 PC is worth about 3/4 of a level. Thus 5 PC's is a very strong 4 PC group, while 6 PC's is definitely worth a 1 level boost. It should be noted however, that the PC's individually aren't opperating any higher - their BAB, saves etc are not any better, thus it tends to make for glass jaw parties. If things go right, they obliterate enemies much higher CR than usual, but, if the baddie is much higher CR, the PC's may not be able to affect it at all. It is usually better to simply add more lower level critters than move up to a higher CR one. It balances better.<br /> </li> <li data-xf-list-type="ul">3. PC synergy. This is harder to evaluate. Some classes work together better with other classes. Adding a bard takes away some front end power, but makes the whole group stronger. Paired with classes that come with allies such as druids or conjurers, bards can be very powerful. Some classes, OTOH, don't really synergize well with others. Warmages, IMO, are a great blaster class, but, don't really do anything to help the rest of the party. Adding a Warmage isn't much different than adding a fighter - it's offensive capability, but not really a team player. (Note, these are generalizations and not meant as comprehensive truths)<br /> </li> <li data-xf-list-type="ul">4. Player Synergy. Again this is hard to evaluate but, some players have a great grasp of tactics and others don't. If you have a group of good tacticians, then they will likely be able to deal with encounters much better than a group that fights as individuals. To give an example, a few years back, I ran a campaign and everyone simply acted as an individual in combat. Faced with multiple enemies, they would spread out to face them one on one or two on one, each trying to out do the others, rather than focusing firepower and using tactics. They died a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My current group OTOH, uses lots of battlefield control spells, tanglefoot bags, reach weapons, and focuses firepower for maximum effect. We have been able to take on much larger opponents because of this.<br /> </li> <li data-xf-list-type="ul">5. Class choice. Not all classes are created equal. While I don't have any rule of thumb for judging this, it should be taken into consideration. If your party consists of a ranger, monk, truenamer and rogue, you are likely not as combat powerful as a party consisting of the base 4. A party which chooses classes on the weak end of the scale is likely a level down from the standard. </li> </ul><p></p><p>When I pick this up later, I'll start dealing with the DM's side of the equation. The DM can do all sorts of things which will change up the EL of an encounter.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3615914, member: 22779"] Every so often, I see threads talking about how the CR system is broken or doesn't work, or is useless. Frequently, although not always, these threads have a common element - an inattention to elements which change the equation. Perhaps the poster ignores the fact that there are 3 PC's as opposed to 4, or the CR of a given creature is under or over estimated, things like that. To address this, I'd like to explore as many factors as I can that can skew the CR/EL system. To start off with, let's look at the PC's. [b][u]PC Elements that affect CR[/u][/b][u][/u] [list][*]1. Point buy. This is something that comes up regularly. The point value, even if you don't use point buy, of a PC has a huge effect on how powerful the PC is. As a rule of thumb, 10 points above or below 25 point buy is worth about one level. If you break down the math, and compare a 35 point value PC to a 25 point value PC, you generally find that the 35 point PC functions one level ahead in pretty much all mechanical areas - hp, attack bonus, number of spells (although this varies on odd and even levels), skills etc. [*]2. Number of PC's. This one is a bit of a no brainer of course, but it does need to be repeated. CR assumes 4 PC's. More or less is going to affect how difficult an encounter is. At a rough guestimate, 1 PC is worth about 3/4 of a level. Thus 5 PC's is a very strong 4 PC group, while 6 PC's is definitely worth a 1 level boost. It should be noted however, that the PC's individually aren't opperating any higher - their BAB, saves etc are not any better, thus it tends to make for glass jaw parties. If things go right, they obliterate enemies much higher CR than usual, but, if the baddie is much higher CR, the PC's may not be able to affect it at all. It is usually better to simply add more lower level critters than move up to a higher CR one. It balances better. [*]3. PC synergy. This is harder to evaluate. Some classes work together better with other classes. Adding a bard takes away some front end power, but makes the whole group stronger. Paired with classes that come with allies such as druids or conjurers, bards can be very powerful. Some classes, OTOH, don't really synergize well with others. Warmages, IMO, are a great blaster class, but, don't really do anything to help the rest of the party. Adding a Warmage isn't much different than adding a fighter - it's offensive capability, but not really a team player. (Note, these are generalizations and not meant as comprehensive truths) [*]4. Player Synergy. Again this is hard to evaluate but, some players have a great grasp of tactics and others don't. If you have a group of good tacticians, then they will likely be able to deal with encounters much better than a group that fights as individuals. To give an example, a few years back, I ran a campaign and everyone simply acted as an individual in combat. Faced with multiple enemies, they would spread out to face them one on one or two on one, each trying to out do the others, rather than focusing firepower and using tactics. They died a lot. :) My current group OTOH, uses lots of battlefield control spells, tanglefoot bags, reach weapons, and focuses firepower for maximum effect. We have been able to take on much larger opponents because of this. [*]5. Class choice. Not all classes are created equal. While I don't have any rule of thumb for judging this, it should be taken into consideration. If your party consists of a ranger, monk, truenamer and rogue, you are likely not as combat powerful as a party consisting of the base 4. A party which chooses classes on the weak end of the scale is likely a level down from the standard. [/list] When I pick this up later, I'll start dealing with the DM's side of the equation. The DM can do all sorts of things which will change up the EL of an encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Factors Affecting CR and EL
Top