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Factors Affecting CR and EL
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<blockquote data-quote="Hussar" data-source="post: 3618206" data-attributes="member: 22779"><p>Yeah, I did mention this above. AP's are a huge bonus for PC's. I totally agree that it might shift the APL of the party by one. It's quite easy to get these factors to stack as well. A game with 35 point value PC's, Action Points, and a group that synergizes well could easily function three full levels above what is printed on their character sheets.</p><p></p><p>Conversely, a game where wealth is low, the players aren't acting as a group but as individuals, and classes are chosen from the weak end of the scale could see the group operating two, even three levels lower than what they should be. In other words, don't be surprised if your group consisting of a monk, bard, truenamer and ranger, with 1/2 wealth all trying to be divas get splatted time and again by Paizo modules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3618206, member: 22779"] Yeah, I did mention this above. AP's are a huge bonus for PC's. I totally agree that it might shift the APL of the party by one. It's quite easy to get these factors to stack as well. A game with 35 point value PC's, Action Points, and a group that synergizes well could easily function three full levels above what is printed on their character sheets. Conversely, a game where wealth is low, the players aren't acting as a group but as individuals, and classes are chosen from the weak end of the scale could see the group operating two, even three levels lower than what they should be. In other words, don't be surprised if your group consisting of a monk, bard, truenamer and ranger, with 1/2 wealth all trying to be divas get splatted time and again by Paizo modules. :) [/QUOTE]
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