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General Tabletop Discussion
*TTRPGs General
Factors Affecting CR and EL
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<blockquote data-quote="Blue" data-source="post: 3630746" data-attributes="member: 20564"><p>This really hits home. I play in one game with very high stats and very high wealth with a 6 PC party. And I mean both of those VERYs. The DM keeps throwing high EL encounters at us to challenge us (and they're loads of fun!), but then has problems because everyone levels so fast.</p><p></p><p>He's put in place training rules that are designed to eat up weeks of time, including the ability to train in advance for levels so if you have the spare time and gold you won't get caught unable to advance mid-adventure.</p><p></p><p>But it really is case of exactly what you mention - PCs are a higher effective level because of multiple factors, and when you challenge them appropriately but then reward them at their "real" character level they get loads of XP.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3630746, member: 20564"] This really hits home. I play in one game with very high stats and very high wealth with a 6 PC party. And I mean both of those VERYs. The DM keeps throwing high EL encounters at us to challenge us (and they're loads of fun!), but then has problems because everyone levels so fast. He's put in place training rules that are designed to eat up weeks of time, including the ability to train in advance for levels so if you have the spare time and gold you won't get caught unable to advance mid-adventure. But it really is case of exactly what you mention - PCs are a higher effective level because of multiple factors, and when you challenge them appropriately but then reward them at their "real" character level they get loads of XP. Cheers, =Blue(23) [/QUOTE]
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