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Factors Affecting CR and EL
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<blockquote data-quote="Derren" data-source="post: 3631815" data-attributes="member: 2518"><p>Imo this is also more or less important</p><p></p><p>1. <strong>Availiable sourcbooks</strong> </p><p>Most of the time when additional splatbooks are used, only the players use the new material in it while the monsters are used like the appear in the MM. And as splatbooks mean power, either through simply broken stuff (rare) or because they have materials in them with great synergy with materials from other books (common) the monsters end up weaker compared to the party because they don't use the splatbook material and are stuck with alertness etc.</p><p>If you use many splatbooks you might want to consider to use stronger monsters or to reboild you monsters with the splatbook material.</p><p></p><p>2. <strong>Preparatiotime/availiability</strong> </p><p>Being prepared for an encounter is a huge benefit in D&D if the players know which monster they are going to fight and have enough ressources to prepare for it they (often aided by metagaming) can kill the monster easily no matter what. Here to the number of splatbooks allowed is a cruical factor as the more splatbokks are allowed the higer the chance that somewhere there is the perfect instant kill spell for that monster.</p><p></p><p>3. <strong>Specialized builds</strong> </p><p>Several PRCs, but also feats spells and items, have been published by now which are specifically tailored to fight a single creature type with a very strong, imo sometimes overpowering effect (which people try to excuse with its limited scope). If the party has such things it makes encounters with that creature type a lot easier.</p><p>For example a challenging undead encounter for a normal group would be a cakewalk for a group with a Radiant Servant of Pelor. And a dragon encounter gets much easier when the party has a Dragon Slayer with the Dragondoom feat and special anti dragon items.</p></blockquote><p></p>
[QUOTE="Derren, post: 3631815, member: 2518"] Imo this is also more or less important 1. [B]Availiable sourcbooks[/B] Most of the time when additional splatbooks are used, only the players use the new material in it while the monsters are used like the appear in the MM. And as splatbooks mean power, either through simply broken stuff (rare) or because they have materials in them with great synergy with materials from other books (common) the monsters end up weaker compared to the party because they don't use the splatbook material and are stuck with alertness etc. If you use many splatbooks you might want to consider to use stronger monsters or to reboild you monsters with the splatbook material. 2. [B]Preparatiotime/availiability[/B] Being prepared for an encounter is a huge benefit in D&D if the players know which monster they are going to fight and have enough ressources to prepare for it they (often aided by metagaming) can kill the monster easily no matter what. Here to the number of splatbooks allowed is a cruical factor as the more splatbokks are allowed the higer the chance that somewhere there is the perfect instant kill spell for that monster. 3. [B]Specialized builds[/B] Several PRCs, but also feats spells and items, have been published by now which are specifically tailored to fight a single creature type with a very strong, imo sometimes overpowering effect (which people try to excuse with its limited scope). If the party has such things it makes encounters with that creature type a lot easier. For example a challenging undead encounter for a normal group would be a cakewalk for a group with a Radiant Servant of Pelor. And a dragon encounter gets much easier when the party has a Dragon Slayer with the Dragondoom feat and special anti dragon items. [/QUOTE]
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