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General Tabletop Discussion
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Factors Affecting CR and EL
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<blockquote data-quote="shilsen" data-source="post: 3634737" data-attributes="member: 198"><p>I wouldn't call the adept a much higher level guy. Even by the core rules he's CR7, and that's grossly overestimating the value of the NPC classes. My personal rule of thumb is that Warrior, Adept and Aristocrat have a CR of 3/4 x level, while Expert and Commoner are at 1/2 x level. I'd put the adept at CR6, esp. since he (like the other NPCs) was a little underequipped for their level. </p><p></p><p>Also, remember that my PCs are significantly more powerful than core levels, with much higher wealth than recommended, have a number of house rules that help them significantly (e.g. the metamagic rules from UA which lets them use metamagic feats without using higher level slots), and get action pts or swashbuckling cards too. The NPCs are much closer to core power levels than the PCs are.</p><p></p><p>Speaking of equipment, that's one thing which can make a difference too. NPCs with a lot of cheap single-use items can be a lot more effective than those with permanent magical items. A +1 weapon and +1 armor in the hands or a low-level enemy are unlikely to make much difference, but a Bead of Force (which'll work out cheaper than the weapon & armor combo) will definitely inflict damage and maybe take a PC out of the fight temporarily. A magical bow will inflict some extra damage, but a bunch of flaming (or bane) arrows will do a whole lot more.</p><p></p><p></p><p></p><p>IIRC, it was the adept (CR 7), 2 ogres (CR 6 each), six axe-users (CR 4 each) and four archers (CR 4 each). That's EL 12, which should be pretty easy for a 4 person 11th lvl party.</p><p></p><p></p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3634737, member: 198"] I wouldn't call the adept a much higher level guy. Even by the core rules he's CR7, and that's grossly overestimating the value of the NPC classes. My personal rule of thumb is that Warrior, Adept and Aristocrat have a CR of 3/4 x level, while Expert and Commoner are at 1/2 x level. I'd put the adept at CR6, esp. since he (like the other NPCs) was a little underequipped for their level. Also, remember that my PCs are significantly more powerful than core levels, with much higher wealth than recommended, have a number of house rules that help them significantly (e.g. the metamagic rules from UA which lets them use metamagic feats without using higher level slots), and get action pts or swashbuckling cards too. The NPCs are much closer to core power levels than the PCs are. Speaking of equipment, that's one thing which can make a difference too. NPCs with a lot of cheap single-use items can be a lot more effective than those with permanent magical items. A +1 weapon and +1 armor in the hands or a low-level enemy are unlikely to make much difference, but a Bead of Force (which'll work out cheaper than the weapon & armor combo) will definitely inflict damage and maybe take a PC out of the fight temporarily. A magical bow will inflict some extra damage, but a bunch of flaming (or bane) arrows will do a whole lot more. IIRC, it was the adept (CR 7), 2 ogres (CR 6 each), six axe-users (CR 4 each) and four archers (CR 4 each). That's EL 12, which should be pretty easy for a 4 person 11th lvl party. Thanks. [/QUOTE]
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