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Factotum from Dungeonscape
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<blockquote data-quote="Asmor" data-source="post: 3417321" data-attributes="member: 1154"><p>I just got to play a Factotum today in an RPGA game (Crimson Codex adventure, I didn't expect to play the character again since I usually only play in the Cabal games). The Factotum had seemed weak to me, but I was still interested in trying it and this seemed like a great chance.</p><p></p><p>I'm really happy with how it came out. I played a level 4 human factotum, and the class was pretty good. There were only two combat encounters. I managed to deal 25 damage on a longbow crit... Inspiration point for 4 bonus damage + x3 crit multiplier = dead NPC.</p><p></p><p>I could have used some better spell selection... I chose detect magic and color spray, and never got a chance to use either. The bonus to skill checks came up a fair amount of time, although due to poor rolling it didn't help much. I actually did get screwed over by the once per day thing, because I used diplomacy early on and then needed it later that day.</p><p></p><p>Oh, the +4 to str and dex-based skill checks is fantastic. I had a +13 hide and move silently (+2 dex, 7 ranks, +4 int). Also just occurred to me that I totally forgot to write down any synergies I may have had... Even the bonus to strength checks came in handy, allowing me to win an arm wrestling contest and topple a make-shift barricade onto an enemy.</p><p></p><p>Of my 77 skill points, I put 7 ranks in each of 9 different skills and then 1 rank in each of 14 different skills (you need 1 rank in a skill to use inspiration with it).</p><p></p><p>Never used the sneak attack option, although now that I think about it I had a great opportunity to in the last encounter.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3417321, member: 1154"] I just got to play a Factotum today in an RPGA game (Crimson Codex adventure, I didn't expect to play the character again since I usually only play in the Cabal games). The Factotum had seemed weak to me, but I was still interested in trying it and this seemed like a great chance. I'm really happy with how it came out. I played a level 4 human factotum, and the class was pretty good. There were only two combat encounters. I managed to deal 25 damage on a longbow crit... Inspiration point for 4 bonus damage + x3 crit multiplier = dead NPC. I could have used some better spell selection... I chose detect magic and color spray, and never got a chance to use either. The bonus to skill checks came up a fair amount of time, although due to poor rolling it didn't help much. I actually did get screwed over by the once per day thing, because I used diplomacy early on and then needed it later that day. Oh, the +4 to str and dex-based skill checks is fantastic. I had a +13 hide and move silently (+2 dex, 7 ranks, +4 int). Also just occurred to me that I totally forgot to write down any synergies I may have had... Even the bonus to strength checks came in handy, allowing me to win an arm wrestling contest and topple a make-shift barricade onto an enemy. Of my 77 skill points, I put 7 ranks in each of 9 different skills and then 1 rank in each of 14 different skills (you need 1 rank in a skill to use inspiration with it). Never used the sneak attack option, although now that I think about it I had a great opportunity to in the last encounter. [/QUOTE]
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