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*Pathfinder & Starfinder
Factotum or Rogue/Swash Need help desiding
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5678880" data-attributes="member: 35909"><p>Not for a long time. An archer factotum is presumably relying on extra standard actions to use for manyshot, but he obtains neither until mid levels (9 for Manyshot due to BAB; 8 or 11 for extra standard actions, I forget). Even then, you're burning a lot of inspiration points for not much damage.</p><p></p><p>If you wanted to make a Factotum, you're best off utilizing Brains Over Brawn to make a grappler or tripper. Tripper being better since the medium BAB will hurt your grappling ability, and RAW I'm not sure Brains Over Brawn benefits grapple... That and cashing in on having every skill ever printed in the game as a class skill.</p><p></p><p>If you did Rogue/Swashbuckler (with the Daring Outlaw feat, I'd hope!), you can grab Penetrating Strike from Dungeonscape as mentioned above and do alright. Also look into Staggering Strike (C.Adventurer) if doing melee and Craven (Champions of Ruin) feats, the latter being great for ANY rogue.</p><p></p><p>Also try to grab the Arcane Stunt alt. class feature for Swashbucklers from C.Mage. Trades your crappy Grace for some cool swift action spell-like abilities, Blur being my favorite. Obviously, since Daring Outlaw lists Grace +1 as a requirement, you'd need DM houserule/permission...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5678880, member: 35909"] Not for a long time. An archer factotum is presumably relying on extra standard actions to use for manyshot, but he obtains neither until mid levels (9 for Manyshot due to BAB; 8 or 11 for extra standard actions, I forget). Even then, you're burning a lot of inspiration points for not much damage. If you wanted to make a Factotum, you're best off utilizing Brains Over Brawn to make a grappler or tripper. Tripper being better since the medium BAB will hurt your grappling ability, and RAW I'm not sure Brains Over Brawn benefits grapple... That and cashing in on having every skill ever printed in the game as a class skill. If you did Rogue/Swashbuckler (with the Daring Outlaw feat, I'd hope!), you can grab Penetrating Strike from Dungeonscape as mentioned above and do alright. Also look into Staggering Strike (C.Adventurer) if doing melee and Craven (Champions of Ruin) feats, the latter being great for ANY rogue. Also try to grab the Arcane Stunt alt. class feature for Swashbucklers from C.Mage. Trades your crappy Grace for some cool swift action spell-like abilities, Blur being my favorite. Obviously, since Daring Outlaw lists Grace +1 as a requirement, you'd need DM houserule/permission... [/QUOTE]
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