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<blockquote data-quote="StreamOfTheSky" data-source="post: 5017631" data-attributes="member: 35909"><p>Well, filling in dead levels is fine. But most of your ideas aren't adding in extra abilities for those levels anyway, they're just general power boosts.</p><p></p><p>1) I guess is fine if you ban Font of Inspiration. I'd rather just keep Font of Inspiration and not bother making changes, but whatever.</p><p></p><p>2) No! Too powerful!</p><p></p><p>3) Like I said, that sounds reasonable. ANd unlike the other suggestions generally, you could actually implement this in such a way as to fill those dead levels.</p><p></p><p>4) Too fiddly. I don't mind giving them one general feat slot at a certain level that can be changed daily, but only one slot. Promising, though.</p><p></p><p>5) I do think that's a power boost, despite what you say. Some skills are just plain much better than others, and even at half bonus, getting that bonus every time is well worth the lower mod.</p><p></p><p>6) This is the one that really made me balk. Factotems were balanced on only having limited inspiration per encounter. It shatters that balancing factor to enact a ToB or psionic style recovery mechanic, even more than stuff like 8 Font of Inspiration feats does -- at least with the latter, ridiculous amount of points as it is, you can still potentially run out.</p><p></p><p>So, I agree with the desire to fill in dead levels. But only 2 of your 6 ideas would even do that anyway.</p><p></p><p>One more dead level filler: If Bards get the ability to take 10 on any skill, so should Factotems. (So should Rogues, too IMO, but apparently the consensus disagrees with me on that)</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5017631, member: 35909"] Well, filling in dead levels is fine. But most of your ideas aren't adding in extra abilities for those levels anyway, they're just general power boosts. 1) I guess is fine if you ban Font of Inspiration. I'd rather just keep Font of Inspiration and not bother making changes, but whatever. 2) No! Too powerful! 3) Like I said, that sounds reasonable. ANd unlike the other suggestions generally, you could actually implement this in such a way as to fill those dead levels. 4) Too fiddly. I don't mind giving them one general feat slot at a certain level that can be changed daily, but only one slot. Promising, though. 5) I do think that's a power boost, despite what you say. Some skills are just plain much better than others, and even at half bonus, getting that bonus every time is well worth the lower mod. 6) This is the one that really made me balk. Factotems were balanced on only having limited inspiration per encounter. It shatters that balancing factor to enact a ToB or psionic style recovery mechanic, even more than stuff like 8 Font of Inspiration feats does -- at least with the latter, ridiculous amount of points as it is, you can still potentially run out. So, I agree with the desire to fill in dead levels. But only 2 of your 6 ideas would even do that anyway. One more dead level filler: If Bards get the ability to take 10 on any skill, so should Factotems. (So should Rogues, too IMO, but apparently the consensus disagrees with me on that) [/QUOTE]
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