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<blockquote data-quote="Jhaelen" data-source="post: 5120384" data-attributes="member: 46713"><p>The Earthdawn/Shadowrun setting features magic waxing and waning over time, but since it involves very long time periods there's not really any actual rules associated with it (except that higher level magic becomes (un)available).</p><p></p><p>In my current 3E campaign I've been doing it the way it was suggested in 'Elder Evils': At the speed of plot all magic sources get increasingly weaker. Some of the things I've been using:</p><p>- manifesting psionic powers costs additional pp (without any additional benefit)</p><p>- the DC to save against arcane magic is lowered</p><p>- the caster level of divine magic is reduced</p><p>- concentration checks related to spellcasting are penalized</p><p>- spellcasting as a whole is impeded (see planar magic)</p><p></p><p>Worse things might happen:</p><p>- casting time goes up (e.g. swift -> standard; standard -> full-round)</p><p>- caster must beat 'the world's SR' for spells to have any effect</p><p>- basically invert any kind of metamagic/-psionic feat, so that taking a feat is required to get the normal effect</p><p></p><p>I'd be careful about the latter ideas, though, since it potentially hoses spellcasting pcs.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5120384, member: 46713"] The Earthdawn/Shadowrun setting features magic waxing and waning over time, but since it involves very long time periods there's not really any actual rules associated with it (except that higher level magic becomes (un)available). In my current 3E campaign I've been doing it the way it was suggested in 'Elder Evils': At the speed of plot all magic sources get increasingly weaker. Some of the things I've been using: - manifesting psionic powers costs additional pp (without any additional benefit) - the DC to save against arcane magic is lowered - the caster level of divine magic is reduced - concentration checks related to spellcasting are penalized - spellcasting as a whole is impeded (see planar magic) Worse things might happen: - casting time goes up (e.g. swift -> standard; standard -> full-round) - caster must beat 'the world's SR' for spells to have any effect - basically invert any kind of metamagic/-psionic feat, so that taking a feat is required to get the normal effect I'd be careful about the latter ideas, though, since it potentially hoses spellcasting pcs. [/QUOTE]
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