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<blockquote data-quote="Karl Green" data-source="post: 3156246" data-attributes="member: 1467"><p>I thought the 3.0 Fading Suns was ok... it had some problems but it is not bad. I don't have my book here but I believe that they are +2 ECL. </p><p></p><p>I recently ran a True20 version of the game and my version of the Vorox looked as follows...</p><p></p><p><strong>• Vorox</strong> – standing near 3 meters tall and weighting on average 350kgs, the Vorox are a six-limbed Alien that to some are barely sentient. They faces have long snouts and they have thick fur that ranges from black to light brown. </p><p>o Attribute Mod: Str +3, Dex -1, Int -1, Cha -1</p><p>o Feats: Large Sized (-1 Base Attack, -1 Base Defense, +4 Grapple, +2 to Intimidate, Increase Str Mod Max to +9, bonus Toughness +2, Armor and clothing cost +4 to 5 more), Multilimbed (+2 to Grapple, +2 to Climb), Increase Base Move (base move 40ft, on all-fours 50ft; Double Climbing Speed), Poison Resistance (+4 to all saves vs. poison and toxic damage), Scent (as Creature ability).</p><p>o Favored Feats: Rage (Warrior) and Toughness (Warrior) </p><p>o Common Natures – Virtues: Loyal, Courageous; Vices: Clueless, Gullible</p><p>o Xeno Misunderstanding: -2 to all Charisma based Skills and also a –2 to Sense Motives vs. non-Vorox. Also -2 to any skill where difference would matter (like medicine).</p><p>o Non-Psychic: Vorox are non-psychic and as such may not take any levels, powers or feats of Adapts </p><p>o Limited Feats: Vorox start with 1 fewer starting Feats (at first level they only have 3 base feats) </p><p>o Languages: Vorox (spoken), Urth (spoken)</p></blockquote><p></p>
[QUOTE="Karl Green, post: 3156246, member: 1467"] I thought the 3.0 Fading Suns was ok... it had some problems but it is not bad. I don't have my book here but I believe that they are +2 ECL. I recently ran a True20 version of the game and my version of the Vorox looked as follows... [b]• Vorox[/b] – standing near 3 meters tall and weighting on average 350kgs, the Vorox are a six-limbed Alien that to some are barely sentient. They faces have long snouts and they have thick fur that ranges from black to light brown. o Attribute Mod: Str +3, Dex -1, Int -1, Cha -1 o Feats: Large Sized (-1 Base Attack, -1 Base Defense, +4 Grapple, +2 to Intimidate, Increase Str Mod Max to +9, bonus Toughness +2, Armor and clothing cost +4 to 5 more), Multilimbed (+2 to Grapple, +2 to Climb), Increase Base Move (base move 40ft, on all-fours 50ft; Double Climbing Speed), Poison Resistance (+4 to all saves vs. poison and toxic damage), Scent (as Creature ability). o Favored Feats: Rage (Warrior) and Toughness (Warrior) o Common Natures – Virtues: Loyal, Courageous; Vices: Clueless, Gullible o Xeno Misunderstanding: -2 to all Charisma based Skills and also a –2 to Sense Motives vs. non-Vorox. Also -2 to any skill where difference would matter (like medicine). o Non-Psychic: Vorox are non-psychic and as such may not take any levels, powers or feats of Adapts o Limited Feats: Vorox start with 1 fewer starting Feats (at first level they only have 3 base feats) o Languages: Vorox (spoken), Urth (spoken) [/QUOTE]
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